DCS func addSubMenu
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Envrioment: | Mission Scripting | ||
Function: | addSubMenu | Added with: 1.2.0 | |
Member Of: | missionCommands | ||
Syntax: | table missionCommands.addSubMenu(string name , table path) | ||
Description: | Creates a submenu of a specified name for all players. Can be used to create nested sub menues. If the path is not specified, submenu is added to the root menu.
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Return Value: | table | ||
Return Example: | The following is a submenu named "SubMenuInRoot" that resides in the root of the F10 menu.
{ [1] = "SubMenuInRoot", } | ||
Examples: | The following creates a submenu named "Request Asset" and fills it with 3 options "SEAD", "CAS", and "CAP".
local requestM = missionCommands.addSubMenu('Request Asset') local rSead = missionCommands.addCommand('SEAD', requestM, doRequestFunction, {type = 'SEAD"}) local rCAS = missionCommands.addCommand('CAS', requestM, doRequestFunction, {type = 'CAS"}) local rCAP= missionCommands.addCommand('CAP', requestM, doRequestFunction, {type = 'CAP"}) An example of how to create nested submenus... local subR = missionCommands.addSubMenu('Root SubMenu') local subN1 = missionCommands.addSubMenu('SubMenu within RootSubmenu', subR) local subN2 = missionCommands.addSubMenu('we must go deeper', subN1) local subN3 = missionCommands.addSubMenu('Go take a UX class', subN2) | ||
Related Functions: | missionCommands Functions: addCommand, addSubMenu, removeItem, addCommandForCoalition, addSubMenuForCoalition, removeItemForCoalition, addCommandForGroup, addSubMenuForGroup, removeItemForGroup | ||
Notes: |