Falcon BMS Main Menus

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Main Menu.jpg

Instant Action

BMS Instant Action Menu.JPG

Instant action is a quick single player mission. To change the location of the mission, you drag the green box around the map.

Mission

Fighter Sweep is an Air to Air engagement and Moving Mud is a SEAD/DEAD mission.

Wave

The Wave check boxes adjust the difficult setting of the AI.

Air Defenses

The Air Defenses check boxes enable and disable the corresponding types of enemy air defenses.



Dogfight

Dogfight is a quick Air to Air engagement that can be played in either Single player or Multiplayer. In dogfight you have multiple sub gamemodes such as Furball, Match Play, and Team Furball.

Furball

BMS Furball.JPG

In Furball you get points for each kill you score, and loose points when you die. In Furball when you die you continually respawn until the match is over and aircraft positions are not reset between each round.


The Range slider changes the starting range between enemy aircraft. The altitude slider changes the altitude that the aircraft start at. The Points slider changes the required amount of points to win the match. The Radar Missiles, All-Aspect IR Missiles, and Rear-Aspect IR Missiles sliders change the amount of each type of missile the aircraft will spawn with.
Note: Bluefor aircraft get AIM-120Bs instead of AIM-120Cs








Match Play

BMS Match Play Menu.JPG

Match play is similar to Furball, but with some differences. The first difference is that four teams are created and a player can join any of the four teams. The second differences is that points are scored from who wins the round instead of how many kills and deaths. The third difference is that you dont respawn until the next round and after each round the aircraft and weapons are reset


The BVR tactic drop down changes the AI's BVR strategy if your in a BVR engagement. The Range slider changes the starting range between enemy aircraft. The altitude slider changes the altitude that the aircraft start at. The Points slider changes the required amount of points to win the match. The Radar Missiles, All-Aspect IR Missiles, and Rear-Aspect IR Missiles sliders change the amount of each type of missile the aircraft will spawn with.
Note: Bluefor aircraft get AIM-120Bs instead of AIM-120Cs





Team Furball

BMS Team Furball Menu.JPG

Team Furball is simmilar to Match Play, but the points are counted like in Furball.


The BVR tactic drop down changes the AI's BVR strategy if your in a BVR engagement. The Range slider changes the starting range between enemy aircraft. The altitude slider changes the altitude that the aircraft start at. The Points slider changes the required amount of points to win the match. The Radar Missiles, All-Aspect IR Missiles, and Rear-Aspect IR Missiles sliders change the amount of each type of missile the aircraft will spawn with.
Note: Bluefor aircraft get AIM-120Bs instead of AIM-120Cs






Tactical Engagement

BMS Tactical Engagement Menu.JPG

Tactical Engagements are individual missions with no dynamic campaign. The training missions are also found under the Tactical Engagement Tab.