Brevity List
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Basic Brevity
This is the most frequently used brevity, and as such would be wise to know from heart or at least have it somewhere as a print-out so you can easily reference it.
Basic Jargon | |
---|---|
Navigation / basics | |
Brevity | Meaning |
AOA | Angle of Attack, angle between wind hitting your plane and the root of (centerline through) your wings |
AGL | Above Ground Level, obtained from radar altimeter. Moves with ground, such as going over a mountain |
ASL | Above Sea Level, requires you to know altimeter pressure setting for the barometric altimeter readout |
Abort (abort abort) | Cease action / attack / event / mission |
Bingo | Minimum fuel state needed for recovery to (air)base |
BRA(A) | Bearing, Range, Altitude, Aspect format |
Break left/right | Move immidiately in the indicated direction, usually to avoid a threat (ie an enemy fighter) |
Bearing | Given direction on a compass, for example when spotting a target: contact bearing 190 (degrees) |
Course | Actual direction of travel in degrees on compass; North 0°, East 90°, South 180°, West 270° |
Heading | Where my aircraft is pointing on a compass, 0 being North, 90 being East, 180 being South, 270 being West |
Check six | Look behind you |
Combat Spread | Aircraft flying line abreast, with a decent amount of seperation to avoid all getting hit at once (100 - 300 feet) |
Call out Contact | Unit detected (ie on your RWR), but not sure if friendly or enemy: give further information where target is located at: <relative point (you, friendly unit, bullseye)>, <BRA>, <hot / cold / flanking> |
Level flight | Not climbing or descending |
Level wings | Not banking or rolling |
Situational Awareness (SA) | Knowing what is going around you at all times: where are enemies, where are friendlies, is my six clear? |
Stall | Due to extreme AOA, the maximum lift capability is exceeded, resulting in an abrupt loss of lift |
Weapons | |
Bandit | Confirmed enemy plane |
Buddy | Confirmed friendly plane |
Buddy (spike) | Response to 'Raygun'; Friendly unit is actively locking on to me, |
Ray Gun | Try to lock up a contact; if somone calls out buddy (spike) you are locking onto a friendly contact |
Contact | Unknown if friendly or enemy plane; neutral until further notice |
Fox # (short, medium, long) | Shooting a missile |
Fox 1 | Semi active missile, homes onto reflected radar waves emitted from launch aircraft |
Fox 2 | Heat seeking missile, homes in on engine heat from the targetted unit |
Fox 3 | Active missile, first homes on reflected radar like semi-active, then activates its own small radar |
Fox 4 / Guns, guns, guns | Firing guns |
Nails (type) (o'clock) | RWR Air contact, ie Nails 21 9 o'clock means Mig-21 contact at your left |
Spike (type) (o'clock) | RWR Ground contact, ie Spike 15 3 o'clock means SA-15 contact at your right |
Pickle | Dropping (un)guided bombs |
Rifle | Firing an air-to-ground missile, such as a AGM-65 Maverick |
Magnum | Launch of an anti-radition missile, such as an AGM-88 Harm, to kill a SAM site |
Carrier Brevity
Master Brevity List
This is the Master Brevity List, with all the various brevity / jargon (call outs) and their meaning in this table. Please do yourself a favour and do not manually search for things, but use the search function (CTRL+F) instead!
Brevity | Meaning |
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(Number) o´clock | General direction relative to you, as on a clock face: 12 is ahead, 6 is rear, 3 & 9 are left & right |
(Rate of) Closure | Relative rate of approaching aircraft, with respect to your own aircraft |
(V)ID | Call to identify the target, (Visual) Identification |
AAA | Anti-Aircraft Artillery |
AAR | Air-to-Air Refueling |
Abort (abort abort) | Cease action / attack / event / mission |
ACM | Air Combat Maneuvring |
Active | Missile that has its own on-board radar transmitter and receiver for targetting |
AGL | Above Ground Level, obtained from radar altimeter. Moves with ground, such as going over a mountain |
AGM | Air-to-Ground Missile |
Alert 5 | Aircraft on carrier that are on five minute standby for launch, to provide rapid backup |
AMRAAM | Advanced Medium Range Air-to-Air Missile |
Anchor(ed) | Hold at current / indication position |
Angels | Altitude in thousands (1000) of feet: Angels 21 is 21,000 feet |
AOA | Angle Of Attack, the relation between the air hitting the plane and the direction of travel |
ARM | Anti-Radiation missile |
ASL | Above Sea Level, requires you to know altimeter pressure setting for the barometric altimeter readout |
Asleep | Enemy SAM is not active and is not expecting friendly units |
AWACS | Airborne Warning and Control System |
Awake | Enemy SAM isactive and is expecting friendly units |
Bandit | Confired enemy |
BDA | Battle Damage Assesment, check to see what damage your weapons did |
Bearing | Given direction on a compass, for example when spotting a target: contact bearing 123° |
Bent | Broken item on the aircraft: 'The radar is bent' |
BFM | Basic Fighter Maneuvring |
Bingo | Minimum fuel state needed for recovery to (air)base |
Bingo on the ball (aka Trick or Treat) | Aircraft is running out of fuel, so this will be last landing attempt, before diverting to a nearby airfield |
Bittersweet / blue on blue | Friendly units (accidentally) engaging other friendly units |
Blind | No (visual) contact on the target ( / friendly) unit |
Bogey | Unidentified aircraft (could be hostile or friendly) |
Bogey Dope | Request for target information to nearest (or specified) group, in BRAA |
Bolter | Aircraft during carrier landing has failed to catch an arresting wire, thus needing to try and land again |
BRA(A) | Bearing, Range, Altitude, (Aspect: Hot, Flanking or Cold) |
BRC | Base Recovery Course |
Break (direction) | Call to move in indicated direction, in a high G turn |
Buddy | Confirmed friendly |
Buddy (spike) | Response to 'Raygun'; Friendly unit is actively locking on to me, |
Bugout | Moving out in specified direction with no intent to reengage / return |
BVR | Beyond Visual Range |
CAP | Combat Air Patrol, (supporting other units in the area by) engaging hostiles in air-to-air |
CAS | Close Air Support, (supporting other units in the area by) engaging ground targets |
CBU | Cluster Bomb Unit (Mk-20 Rockeye, CBU-87, CBU-97) |
CCZ | Carrier Controlled Zone |
Cease (action) | Discontinue, stop (cease fire means stop shooting) |
CG | Center of Gravity |
Chaff | Counter measure against radar missiles, kind of similar to glitter on steroids |
Check six | Look behind you |
Cherubs | Altitude in hundreds (100) of feet: Cherubs 5 is 500 feet |
Clara | Pilot has no visual on the 'meatball' or IFLOLS, used for glideslope when landing on a carrier |
Cleared Hot | Ordinance release / attack is authorized |
Cloak / lights off | Turn off lights so that only NVG lights are shown on the aircraft |
Combat Spread | Aircraft flying line abreast, with a decent amount of seperation to avoid all getting hit at once (100 - 300 feet) |
Commit | Intercept group of interest, begin the action |
Contact | Unit detected at <relative point (you, bullseye, other)>, <BRA>, <hot / cold / flanking> |
Contact | Detected unit |
Course | Actual direction of travel in degrees on compass; North 0°, East 90°, South 180°, West 270° |
Covey Launch | Simultaneous launch of multiple aircraft from the carrier |
Cranking | Flanking the enemy whilst keeping them locked up in the gimbal edges of the radar |
Danger close | Friendly units are in close proximity of the target and are likely to be in the splash zone of the weapon |
Declare | Identify specified group or track(ed target) |
Defensive / defending | Maneuvring to avoid threat (typically a missile) |
Departing (the envelope) | Leaving / flying outside aircraft limits, aircraft has become uncontrollable |
Drag | Any impedance to the aicraft's forward movement through the air |
Ease Guns to Land | Pulling the throttles back on carrier landing (never do this) |
ECM | Electronic Counter-Measures, to distort the (radar) signals / systems of the enemy |
Engage | Commence attack, fire control order |
EW | Electronic Warfare |
Eyeball | Visual (EO) or infrared acquisition of a target |
Faded | Radar contact is lost on previously acquired target |
Feet dry | Over land |
Feet wet | Over water |
Fence | Set cockpit switches as appropriate before entering / exiting the combat area |
Fence In | Entering enemy controlled airspace (during mission), set weapons hot |
Fence Out | Leaving enemy airspace (during mission), weapons can be set to cold |
Fireweall | Push the throttles all the way forward, for maximum engine power output |
Flanking | Target is heading in a ± 45 degree angle, in a effort to crank / notch you |
Flight | Group of airplanes in a tasking / mission |
Flight Envelope | Performance limits of an aircraft |
Flight Level (FL) | Identical to Angels; flight altitude in thousands (1000) of feet; FL 50 is 50 000 feet |
Fox # (short, medium, long) | Shooting a missile |
Fox 1 | Semi active missile, homes onto reflected radar waves emitted from launch aircraft |
Fox 2 | Heat seeking missile, homes in on engine heat from the targetted unit |
Fox 3 | Active missile, first homes on reflected radar like semi-active, then activates its own small radar |
Fox 4 / Guns, guns, guns | Firing guns |
Furball / clusterfuck | Indicating known friendly and non-friendly aircraft in close proximity, such as a dogfight |
GBU | General purpose Bomb Unit (Mk-82, Mk-82, GBU-12 |
GCI | Ground Controller Intercept |
Gimbal (limit) | Limits on a sensor operating range, such as the radar or targetting pod |
Group | Number of targets close together, typically heading in the same direction |
Heading | Where my aircraft is pointing on a compass |
Hold fire | Do not shoot, destroy already launched missiles / weapons |
Hook | Cue sensor (targetting pod, radar) towards the directed target of interest |
Hostile | Contact identified as enemy, with clearance to fire |
Hot / cold | Hot means the contact has the nose pointed towards you, cold means he is going away from you |
HOTAS | Hands On Throttle And Stick |
HUD | Heads-Up Display |
IFF | Identification Friend or Foe; determining if the target is hostile or friendly |
IFR | Instrument Flight Rules: flying with your aircraft instruments in bad weather conditions |
ILS | Instrument Landing System |
IMC | InterMediate Conditions; bad weather |
In the goo | In the clouds, limited visibility |
JDAM | Joint Direct Attack Munition, typically GPS guided (GBU-31, GBU-38) |
Jink(ing) | Unpredictable maneuvers to negate a tracking solution or lock |
JSOW | Joint StandOff Weapon, glidebomb etc. (AGM-154) |
Level flight | Not climbing or descending |
Level wings | Not banking or rolling |
Maddog | Active missile is launched where its radar is immediately turned on, engaging the first target it sees |
Magnum | Anti-radiation missile launch |
Mark your father / mom | Give position relative to the carrier: aircraft number, bearing and range |
Marking | Contrailing (smoking) / In contrailing altitude: typically > 25,000 and < 40,000 feet |
Markpoint | Designated point of interest, typically within the datalink / sensor system |
Merge(d) | Friendlies and targets are in the same visual arena / geographical location |
Mil Power | The maximum amount of thrust from a jet engine without engaging the afterburner |
Mother, Boat, Bingo Field | Aircraft Carrier |
Mud / Spike | Radar is locking you up, mud denotes ground radar |
Music | Use of jamming to deny being locked up, either by you, friend, or foe |
Nails | RWR contact in search mode |
Naked | No RWR or (radar) information on enemy |
No joy | No (visual) contact on the target ( / enemy) unit; opposite of 'Tally' |
Notching | Flying perpendicular to the aircraft attacking you with radar (missiles) to try and spoof the radar (missile) |
On station | Unit has reached assigned location |
Oops | What you say after you let an SU-27 get on your wingman's six o'clock |
Orbit(ing | Hold current / indicated position, typically in a circular orbit above the indicated location |
Overshoot | Being forced out in front of an opposing aircraft, most likely due to having too much airspeed |
Package | Group of different aircraft combined to perform a single mission |
Padlocked | Crew cannot takes eyes off the target without losing it |
Passive | Receiving signals without needing to emit your own signals to obtain data |
Payload | Usefull loadout of an aircraft, including ordinance, fuel, etc. |
Pickle | (Cluster / General-purpose) Bomb Unit release |
Picture | Request for AWACS to provide air information / air overview relevant to mission |
Pitbull | Missile has gone active (turned on its own radar) |
Pk | Probability of kill |
Pop-up | Units have suddenly appeared |
Press | Pushing on to the enemy you are engaging (shortly) |
PRF | Pulse Repetition Frequencies |
Pucker Factor | Method of rating (dangerous) missions, from 0 to 10 (0 being the lowest, 10 being the highest) |
Punch out | To eject from the airplane |
Radar (Radio Detection And Ranging) | A pulsed beam of energy used to scan for, detect, and return information about a target |
Raygun | Locking up an unknown target, querying the IFF response from friendly units |
Rejoin | Return to close formation flight |
Rifle | Air to ground missile launch |
ROE | Rules Of Engagement, dicates how you are to engage targets (ie return fire only) |
RWR | Radar Warning Receiver, reads and presents current radar signals spiking your aircraft |
SAM | Surface-to-Air Missile |
SAM (direction) | Visual acquisition of SAM in flight or SAM launch, including position reference |
Section | Flights are divided into sections of 2 - 3 aircraft (similar to fireteams in a squad) |
Semi-active | (Missile) Has its own radar receiver, but targets reflected radar waves / illumination from the host aircraft |
Shack | Weapons impact on ground (unit) |
Situational Awareness (SA) | Knowing what is going around you at all times: where are enemies, where are friendlies, is my six clear? |
Sparkle | Laser Pointer (from a Targetting Pod) |
Spike | Threat on the RWR receiver: 'Badger 1-1 has an SA-10 spike at twelve o'clock' |
Splash | Enemy target hit |
Stack | Two or more contacts are in close together (in a group) |
Stall | Due to high / low AOA, the maximum lift capability is exceeded, resulting in an abrupt loss of lift |
Status | Report situation |
STOVL | Short Take-Off and Vertical Landing |
Tally (Ho) | Recognition of an enemy unit; opposite of 'No Joy' |
TFR | Terrain Following Radar |
TLAR | That Looks About Right; winging it |
Trashed | Missile has been defeated |
VFR | Visual Flight Rules; fly by your eyesight when it is clear enough to see |
Visual | Recognition of an friendly unit or (landmark) object |
VTOL | Vertical Take-Off and Landing |
Wilco | Will Comply with received instructions |
Winchester | No ordinance (missiles, bombs) remaining |
WVR | Within Visual Range |
Zulu (time) | GMT+0, Greenwich Time |