Mod Directory Structure
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Revision as of 20:44, 17 May 2018 by Jeremy Smitherman (talk | contribs) (Created page with "Custom Aircraft are typically installed to \Eagle Dynamics\DCS World\Mods\aircraft\'''YOURMODNAMEHERE''' For Example C:\Program Files\Eagle Dynamics\DCS World\Mods\aircraft...")
Custom Aircraft are typically installed to
\Eagle Dynamics\DCS World\Mods\aircraft\YOURMODNAMEHERE
For Example C:\Program Files\Eagle Dynamics\DCS World\Mods\aircraft\A10C
Typical Folder Structure for a mod looks like this:
->{ModName} >Bin Only needed for custom EFM modules, your .dll's will go here, otherwise not needed >Cockpit All cockpit files can be(but don't need to be) contained within >Shapes Can contain cockpit .EDM files >Textures Can contain cockpit texture files >Scripts All cockpit scripts are contained here, Typically you will have several sub-folders to better organize all of your systems >Systems >HUD >Doc Typically contains any documentation such as flightmanuals, button mappings, etc >FM Not neccesary for SFM modules, used in conjunction with EFM .dlls >Theme This is where your menus and theme are configured/stored, can also be named "ImagesGUI" >Input Contains all input files for Joystick/Keyboard/Mouse >I10n Language + translation data >Liveries Contains livery textures >Missions Contains mission files specific to that aircraft >Options Contains option settings specific to your aircraft >Shapes Typically contains all .EDM and .LOD 3d models for your aircraft >Textures Typically contains all external(though possibly cockpit as well) textures >Sounds Contains all sound files for your aircraft
They are pretty self-explainitory, and not all of the folders are required for a mod to work. Typically you need at least Doc, Theme, Input, I10n, Options, Shapes, and Textures for your Aircraft to function. As a side note, any folder can be loaded by using the "mount-VFS" command in your aircraft lua configuration file.
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