MIST hex setRadius
From DCS World Wiki - Hoggitworld.com
mist.hex.setRadius
| Added with: Mist 4.6 |
| Description |
| Sets the radius that all hex functions will use when converting coordinates with DCS's XYZ coordinate system.
If you are using multiple radius values in your code you will need to switch to the corresponding value and perhaps back to your default value in each function. |
| Syntax |
| none mist.hex.setRadius(number radius ) |
| Valid Input Values: |
| Return value: |
| none |
| Return example: |
| Usage Examples: |
| mist.hex.setRadius(5000) |
| Notes: |
| Related Functions |
| to, getRadius, setRadius, add, subtract,scale, rotate_left, rotate_right, neighbor, getNeighborCount, diagonalNeighbor, length, distance, round, lerp, cubeScale, cubeRing, cubeSpiral, lineDraw, cubeToAxial, axialToCube, pointToHex, makeVek2, makeVec3, makeVec3GL, hash, hashToHex, draw |
