DCS func addCommand

From DCS World Wiki - Hoggitworld.com
Revision as of 00:12, 12 April 2018 by Grimes (talk | contribs) (1 revision imported)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Scripting Root

Envrioment: Mission Scripting
Function: addCommand Added with: 1.2.4
Member Of: missionCommands
Syntax: table missionCommands.addCommand(string name , table/nil path , function functionToRun , any anyArguement)
Description: Adds a command to the "F10 Other" radio menu allowing players to run specified scripting functions. Command is added for both teams. The string name is the text that will be displayed in the F10 Other menu and is also used in the function to remove the command from the menu.

Path is an optional value that defines whether or not the command will be in a named submenu.

FunctionToCall is the name of the function, with the optional argument value designating any passed values.


Return Value: table
Return Example: Function returns a table indexed numerically indicating where in the F10 menu the command resides.
 {
   [1] = "Negative Ghostrider",
 }
 {
   [1] = "SubMenuInRoot", 
   [2] = "Command in the submenu",
 }
 { 
   [1] = "SubMenuInRoot", 
   [2] = "SubMenuInSubMenu", 
   [3] = "Command in nested submenu",
 }
Examples: local negativeReply = missionCommands.addCommandForGroup(grp:getID(), "Negative Ghostrider", nil, displayMsg, {flyby = false})

local positiveReply = missionCommands.addCommandForGroup(grp:getID(), "Roger Ghostrider", nil, displayMsg, {flyby = true})

Related Functions: missionCommands Functions: addCommand, addSubMenu, removeItem, addCommandForCoalition, addSubMenuForCoalition, removeItemForCoalition, addCommandForGroup, addSubMenuForGroup, removeItemForGroup
Notes: