Envrioment: | Server | ||
Function: | onPlayerChangeSlot | Added with: 2.5.0 | |
Member Of: | hook | ||
Syntax: | nothing hook.onPlayerChangeSlot(number playerId ) | ||
Description: | Occurs when a player successfully moves into a new slot. This will not be called for example if they try to RIO for a player and the pilot rejects the request.
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Return Value: | nothing | ||
Return Actions: | |||
Examples: | The following populates a table indexed by player names with the last slot they were in.
local hook = {} local playerUnitList = {} function hook.onPlayerChangeSlot(playerID) local playerName = net.get_player_info(playerID, 'name') local slot = net.get_player_info(playerID, 'slot') playerUnitList[playerName] = slot end | ||
Related Functions: | List of Callbacks: onMissionLoadBegin, onMissionLoadProgress, onMissionLoadEnd, onSimulationStart, onSimulationStop, onSimulationFrame, onSimulationPause, onSimulationResume, onGameEvent, onNetConnect, onNetMissionChanged, onNetConnect, onNetDisconnect, onPlayerConnect, onPlayerDisconnect, onPlayerStart, onPlayerStop, onPlayerChangeSlot, onPlayerTryConnect, onPlayerTrySendChat, onPlayerTryChangeSlot | ||
Notes: |