Difference between revisions of "Brevity List"

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Revision as of 00:12, 7 August 2019

Introduction

In air combat, being concise is key. Seconds can be the difference between life and death. Consequently, various terms over the years have been established to convey greater meanings, while also saving those precious seconds on the airwaves.

While this is not a definitive list of code-words and terms used in aerial combat, these are the major code-words that should be understood.


Mission Brevity

Brevity codewords used in the administration and conduct of a mission.

Mission Brevity
Code-word Meaning
As Fragged Unit performing mission as briefed.
Bent System is broken.
Bingo Fuel state needed for recovery at HOME PLATE.
Blind No visual contact with friendly aircraft / ground position.
BRAA Point out using Bearing, Range, Altitude, Aspect. Relative from friendly fighter to target.
Bullseye (B/E) Fixed point in the battlespace from which references are given.
Buster Set max continuous power (mil power).
Chicks Admin term to denote friendly aircraft.
Clean No sensor info on group of interest / No visible battle damage / No external stores.
Commit Directive to intercept the group of interest.
Cons Contrails.
Faded Sensor data is lost on group or contact.
Feet wet / dry Flying over water / land.
Fence in / out Set cockpit switches as appropriate before entering / exiting the combat area.
Gadget RADAR / Emitter equipment.
Gate Set max speed, including afterburner.
Home Plate Home airfield / ship.
Joker Fuel state above bingo, bug out / RTB should be initiated.
Judy Aircrew has taken over control of the intercept.
Midnight C2 sensors are unavailable. Opposite of SUNRISE.
No Factor Not a threat.
No Joy Aircrew does not have visual contact with the target / bandit.
Pigeons Magnetic bearing and range to HOMEPLATE.
Playtime Amount of time that aircraft can remain aloft.
Posit Request for friendly position, either in reference to B/E or other fixed location.
Push Switch to designated frequency.
Saunter Fly at speed of best endurance.
Sick System is operational, but degraded.
Snap Directive to expedited turn to desired heading / Fighter request for BRAA to indicated group.
Status Request for an individual's / group's tactical situation.
Sunrise C2 Sensors are available. Opposite of MIDNIGHT.
Tally Sighting of target, enemy aircraft or position.
Uniform UHF / AM radio.
Victor VHF / AM radio.
Visual Sighting of a friendly aircraft or position. Opposite of BLIND.
What luck Request for results on mission / task.
What state Request for amount of fuel and missiles remaining.

Tactical Brevity

Brevity code-words found in tactical scenarios, either air to air (A/A) or air to ground (A/G) engagements.

Tactical Brevity
Brevity Meaning
Abort Cease action / attack.
Active Referenced emitter is radiating at the stated location.
Alpha Check Request for bullseye check.
Anchor Directive to orbit specific point.
Arizona No anti-radiation ordnance remaining.
Asleep Referenced emitter is no longer radiating at the stated location.
Avalanche Indicates friendly forces require reinforcements at the stated location.
Azimuth Direction to threat / picture label describing two groups separated laterally.
Bandit GROUP is confirmed as enemy, has not reached engagement criteria.
Beam GROUP is travelling perpendicular to friendly fighters path, enemy version of notching. Used as a fill in on BRAA and B/E calls.
Birds Friendly surface to air missiles.
Blow Through Directive to continue straight ahead at the merge.
Bogey GROUP is of unknown identity.
Broke Lock Loss of RADAR / IR lock on.
Buddy Lock RADAR locked to a known friendly aircraft.
Buddy Spike Friendly RADAR lock-indications on RWR.
Bugout Separation from engagement with no intent to reengage / return.
Cold To flow away from the engagement.
Delouse Directive to detect, ID, and engage (if required) unknown platform trailing friendly.
Dirt RWR indications of surface threat in search mode. See MUD and SINGER.
Down Referenced emitter has stopped emitting at stated location.
Drag Track direction of a GROUP, similar to COLD in that the group is flowing away from the fight. Used as a fill in on BRAA and B/E calls.
Engaged Friendly fighter is being engaged by hostile forces.
Fast GROUP is at or faster than 600 Kts ground speed. Used as a fill in on BRAA and B/E calls.
Flank Track direction of a GROUP, pointed 30 - 60 degrees off of friendly. Enemy version of CRANK. Used as a fill in on BRAA and B/E calls.
Fox # Indicates launch of friendly missile. 1 for semi-active, 2 for IR seeking, 3 for active, 4 for guns.
Furball Non-friendly and friendly aircraft are merged together.
Gorilla Large formation of undiscernable number and formation.
Green Direction of no known enemy threats.
Group Any number of contacts within 3NM of each other.
High GROUP is at or above forty thousand feet. Used as a fill in on BRAA and B/E calls.
Hostile GROUP is confirmed as enemy, has reached engagement criteria.
Hot Track direction of a GROUP, is pointing right at friendly fighter. May be used as a fill in on BRAA and B/E calls dependent on controller.
Husky Active missile has attained High Pulse Repetition Frequency (HPRF), no longer requires support from the launching fighter.
In Turning towards known threat. Opposite of OUT.
Leaker Airborne threat that has passed through friendly defences.
Leaning on GROUP is showing bias towards a friendly element.
Locked RADAR lock on target, SORT and TARGETING are not assumed.
Maddog Visual active missile shot, with no previous lock.
Magnum Launch of a friendly anti-radiation missile.
Merge / Merged Friendly and hostile forces have entered the visual arena.
Mud RWR indications of a surface threat locking on. See DIRT and SINGER.
Naked No RWR indications.
Out Turning away from known threat. Opposite of IN.
Pig(s) Friendly launch of glide weapons, such as the JSOW.
Pitbull Active missile has attained Medium Pulse Repetition Frequency (MPRF), no longer requires support from the launching fighter.
Raygun RADAR lock onto unknown aircraft.
Remington No ordnance remaining other than gun / self protection munitions.
Rifle Launch of a friendly A/G missile.
SAM Visual on a surface to air missile launch.
Singer RWR indications of surface threat missile launch. See DIRT and MUD.
Skosh Aircraft is out of / no longer able to employ active missiles.
Sniff Passive sensor indications of a RADAR emitter. Artificial on Hoggit servers.
Splash / Splashed Target destroyed, weapons impact.
Target Assignment of targeting responsibilities.
Targeted Fighter has acquired assigned GROUP and has assumed responsibility for engagement.
Timeout Launched missile has reached end of its projected flight path, and should have reached termination.
Trashed Friendly launched missile defeated.
Trespass Addressed flight has entered threat range of a surface threat.
Tumbleweed Unit has limited to no situational awareness, and requires information.
Vanished GROUP has faded, however, has been correlated to a missile shot.
Winchester Aircraft is out of all munitions.

Carrier Brevity

Work in progress, please standby!

ATC / Flight Terminology

Work in progress, please standby!

Miscelanneous Codewords and Abbreviations

Please find below a list of miscellaneous terms and abbreviations you may hear on Hoggit servers. CTRL+F is your friend!

Brevity Meaning
(Number) o´clock General direction relative to you, as on a clock face: 12 is ahead, 6 is rear, 3 & 9 are left & right
(Rate of) Closure Relative rate of approaching aircraft, with respect to your own aircraft
(V)ID Call to identify the target, (Visual) Identification
AAA Anti-Aircraft Artillery
AAR Air-to-Air Refueling
Abort (abort abort) Cease action / attack / event / mission
ACM Air Combat Maneuvring
Active Missile that has its own on-board radar transmitter and receiver for targetting
AGL Above Ground Level, obtained from radar altimeter. Moves with ground, such as going over a mountain
AGM Air-to-Ground Missile
Alert 5 Aircraft on carrier that are on five minute standby for launch, to provide rapid backup
AMRAAM Advanced Medium Range Air-to-Air Missile
Anchor(ed) Hold at current / indication position
Angels Altitude in thousands (1000) of feet: Angels 21 is 21,000 feet
AOA Angle Of Attack, the relation between the air hitting the plane and the direction of travel
ARM Anti-Radiation missile
ASL Above Sea Level, requires you to know altimeter pressure setting for the barometric altimeter readout
Asleep Enemy SAM is not active and is not expecting friendly units
AWACS Airborne Warning and Control System
Awake Enemy SAM isactive and is expecting friendly units
Bandit Confired enemy
BDA Battle Damage Assesment, check to see what damage your weapons did
Bearing Given direction on a compass, for example when spotting a target: contact bearing 123°
Bent Broken item on the aircraft: 'The radar is bent'
BFM Basic Fighter Maneuvring
Bingo Minimum fuel state needed for recovery to (air)base
Bingo on the ball (aka Trick or Treat) Aircraft is running out of fuel, so this will be last landing attempt, before diverting to a nearby airfield
Bittersweet / blue on blue Friendly units (accidentally) engaging other friendly units
Blind No (visual) contact on the target ( / friendly) unit
Bogey Unidentified aircraft (could be hostile or friendly)
Bogey Dope Request for target information to nearest (or specified) group, in BRAA
Bolter Aircraft during carrier landing has failed to catch an arresting wire, thus needing to try and land again
BRA(A) Bearing, Range, Altitude, (Aspect: Hot, Flanking or Cold)
BRC Base Recovery Course
Break (direction) Call to move in indicated direction, in a high G turn
Broken Arrow Direct all nearby aircraft to the transmitter to provide emergency fire support, troops are being overrun
Buddy Confirmed friendly
Buddy (spike) Response to 'Raygun'; Friendly unit is actively locking on to me,
Bugout Moving out in specified direction with no intent to reengage / return
BVR Beyond Visual Range
CAP Combat Air Patrol, (supporting other units in the area by) engaging hostiles in air-to-air
CAS Close Air Support, (supporting other units in the area by) engaging ground targets
CBU Cluster Bomb Unit (Mk-20 Rockeye, CBU-87, CBU-97)
CCZ Carrier Controlled Zone
Cease (action) Discontinue, stop (cease fire means stop shooting)
CG Center of Gravity
Chaff Counter measure against radar missiles, kind of similar to glitter on steroids
Check six Look behind you
Cherubs Altitude in hundreds (100) of feet: Cherubs 5 is 500 feet
Clara Pilot has no visual on the 'meatball' or IFLOLS, used for glideslope when landing on a carrier
Cleared Hot Ordinance release / attack is authorized
Cloak / lights off Turn off lights so that only NVG lights are shown on the aircraft
Combat Spread Aircraft flying line abreast, with a decent amount of seperation to avoid all getting hit at once (100 - 300 feet)
Commit Intercept group of interest, begin the action
Contact Unit detected at <relative point (you, bullseye, other)>, <BRA>, <hot / cold / flanking>
Contact Detected unit
Course Actual direction of travel in degrees on compass; North 0°, East 90°, South 180°, West 270°
Covey Launch Simultaneous launch of multiple aircraft from the carrier
Cranking Flanking the enemy whilst keeping them locked up in the gimbal edges of the radar
Danger close Friendly units are in close proximity of the target and are likely to be in the splash zone of the weapon
Declare Identify specified group or track(ed target)
Defensive / defending Maneuvring to avoid threat (typically a missile)
Departing (the envelope) Leaving / flying outside aircraft limits, aircraft has become uncontrollable
Drag Any impedance to the aicraft's forward movement through the air
Ease Guns to Land Pulling the throttles back on carrier landing (never do this)
ECM Electronic Counter-Measures, to distort the (radar) signals / systems of the enemy
Engage Commence attack, fire control order
EW Electronic Warfare
Eyeball Visual (EO) or infrared acquisition of a target
Faded Radar contact is lost on previously acquired target
Feet dry Over land
Feet wet Over water
Fence Set cockpit switches as appropriate before entering / exiting the combat area
Fence In Entering enemy controlled airspace (during mission), set weapons hot
Fence Out Leaving enemy airspace (during mission), weapons can be set to cold
Fireweall Push the throttles all the way forward, for maximum engine power output
Flanking Target is heading in a ± 45 degree angle, in a effort to crank / notch you
Flight Group of airplanes in a tasking / mission
Flight Envelope Performance limits of an aircraft
Flight Level (FL) Identical to Angels; flight altitude in thousands (1000) of feet; FL 50 is 50 000 feet
Fox # (short, medium, long) Shooting a missile
Fox 1 Semi active missile, homes onto reflected radar waves emitted from launch aircraft
Fox 2 Heat seeking missile, homes in on engine heat from the targetted unit
Fox 3 Active missile, first homes on reflected radar like semi-active, then activates its own small radar
Fox 4 / Guns, guns, guns Firing guns
Furball / clusterfuck Indicating known friendly and non-friendly aircraft in close proximity, such as a dogfight
GBU General purpose Bomb Unit (Mk-82, Mk-82, GBU-12
GCI Ground Controller Intercept
Gimbal (limit) Limits on a sensor operating range, such as the radar or targetting pod
Group Number of targets close together, typically heading in the same direction
Heading Where my aircraft is pointing on a compass
Hold fire Do not shoot, destroy already launched missiles / weapons
Hook Cue sensor (targetting pod, radar) towards the directed target of interest
Hostile Contact identified as enemy, with clearance to fire
Hot / cold Hot means the contact has the nose pointed towards you, cold means he is going away from you
HOTAS Hands On Throttle And Stick
HUD Heads-Up Display
IFF Identification Friend or Foe; determining if the target is hostile or friendly
IFR Instrument Flight Rules: flying with your aircraft instruments in bad weather conditions
ILS Instrument Landing System
IMC InterMediate Conditions; bad weather
In the goo In the clouds, limited visibility
JDAM Joint Direct Attack Munition, typically GPS guided (GBU-31, GBU-38)
Jink(ing) Unpredictable maneuvers to negate a tracking solution or lock
JSOW Joint StandOff Weapon, glidebomb etc. (AGM-154)
Level flight Not climbing or descending
Laser On Call to begin laser illumination (Use this if your buddy is lasing for your munitions).
Lasing You have begun laser illumination
Level wings Not banking or rolling
Maddog Active missile is launched where its radar is immediately turned on, engaging the first target it sees
Magnum Anti-radiation missile launch
Mark your father / mom Give position relative to the carrier: aircraft number, bearing and range
Marking Contrailing (smoking) / In contrailing altitude: typically > 25,000 and < 40,000 feet
Markpoint Designated point of interest, typically within the datalink / sensor system
Merge(d) Friendlies and targets are in the same visual arena / geographical location
Mil Power The maximum amount of thrust from a jet engine without engaging the afterburner
Mother, Boat, Bingo Field Aircraft Carrier
Mud / Spike Radar is locking you up, mud denotes ground radar
Music Use of jamming to deny being locked up, either by you, friend, or foe
Nails RWR contact in search mode
Naked No RWR or (radar) information on enemy
No joy No (visual) contact on the target ( / enemy) unit; opposite of 'Tally'
Notching Flying perpendicular to the aircraft attacking you with radar (missiles) to try and spoof the radar (missile)
On station Unit has reached assigned location
Oops What you say after you let an SU-27 get on your wingman's six o'clock
Orbit(ing Hold current / indicated position, typically in a circular orbit above the indicated location
Overshoot Being forced out in front of an opposing aircraft, most likely due to having too much airspeed
Package Group of different aircraft combined to perform a single mission
Padlocked Crew cannot takes eyes off the target without losing it
Passive Receiving signals without needing to emit your own signals to obtain data
Payload Usefull loadout of an aircraft, including ordinance, fuel, etc.
Pickle (Cluster / General-purpose) Bomb Unit release
Picture Request for AWACS to provide air information / air overview relevant to mission
Pitbull Missile has gone active (turned on its own radar)
Pk Probability of kill
Pop-up Units have suddenly appeared
Press Pushing on to the enemy you are engaging (shortly)
PRF Pulse Repetition Frequencies
Pucker Factor Method of rating (dangerous) missions, from 0 to 10 (0 being the lowest, 10 being the highest)
Punch out To eject from the airplane
Radar (Radio Detection And Ranging) A pulsed beam of energy used to scan for, detect, and return information about a target
Raygun Locking up an unknown target, querying the IFF response from friendly units
Rejoin Return to close formation flight
Rifle Air to ground missile launch
ROE Rules Of Engagement, dicates how you are to engage targets (ie return fire only)
RWR Radar Warning Receiver, reads and presents current radar signals spiking your aircraft
SAM Surface-to-Air Missile
SAM (direction) Visual acquisition of SAM in flight or SAM launch, including position reference
Section Flights are divided into sections of 2 - 3 aircraft (similar to fireteams in a squad)
Semi-active (Missile) Has its own radar receiver, but targets reflected radar waves / illumination from the host aircraft
Shack Weapons impact on ground (unit)
Situational Awareness (SA) Knowing what is going around you at all times: where are enemies, where are friendlies, is my six clear?
Sparkle IR Pointer (from a Targetting Pod)
Spike Threat on the RWR receiver: 'Badger 1-1 has an SA-10 spike at twelve o'clock'
Splash Enemy target hit
Stack Two or more contacts are in close together (in a group)
Stall Due to high / low AOA, the maximum lift capability is exceeded, resulting in an abrupt loss of lift
Status Report situation
STOVL Short Take-Off and Vertical Landing
Tally (Ho) Recognition of an enemy unit; opposite of 'No Joy'
TFR Terrain Following Radar
TLAR That Looks About Right; winging it
Trashed Missile has been defeated
VFR Visual Flight Rules; fly by your eyesight when it is clear enough to see
Visual Recognition of an friendly unit or (landmark) object
VTOL Vertical Take-Off and Landing
Wilco Will Comply with received instructions
Winchester No ordinance (missiles, bombs) remaining
WVR Within Visual Range
Zulu (time) GMT+0, Greenwich Time

Reference Documents

Please see below for more comprehensive documents outlining NATO and U.S. operational brevity code-words.

http://www.dtic.mil/dtic/tr/fulltext/u2/a404426.pdf

http://nato.radioscanner.ru/files/article140/brevity_words_app7e_.pdf