DCS enum callsigns

From DCS World Wiki - Hoggitworld.com
Revision as of 00:12, 12 April 2018 by Grimes (talk | contribs) (1 revision imported)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Scripting Root

Enumerator: callsigns Added with: 1.2.0
Description: Callsigns assigned to units are given numeric values. The game features two forms of callsigns, but in the files both are defined strictly as numbers.

Russian style callsigns all use 3 digit numbers: 903, 420, 018. NATO has a "callname, number, flightmember" style: Uzi 1-1, Hawg 8-1

Uses: Callsigns are set when spawning a new group, when assigning a new target for JTAC, or with the task setCallsign().
Format: Aircraft callsigns
1 Enfield
2 Springfield
3 Uzi
4 Colt
5 Dodge
6 Ford
7 Chevy 
8 Pontiac

A-10 callsigns (A-10A, A-10C, A-10CII)

9  Hawg
10 Boar
11 Pig
12 Tusk

AWACs callsigns

1 Overlord
2 Magic
3 Wizard
4 Focus
5 Darkstar

Tanker callsigns

1 Texaco
2 Arco
3 Shell

JTAC callsigns

1  Axeman	
2  Darknight
3  Warrior
4  Pointer	
5  Eyeball	
6  Moonbeam	
7  Whiplash	
8  Finger	
9  Pinpoint	
10 Ferret	
11 Shaba	
12 Playboy	
13 Hammer	
14 Jaguar	
15 Deathstar	
16 Anvil	
17 Firefly	
18 Mantis	
19 Badger
constants: Callsign used is dependent on the aircraft type. Some aircraft have callsigns that are only available to itself but the list is attached to an existing callsign set. For example the A-10A and A-10C can use normal aircraft callsigns in addition to A-10 specific callsigns.
notes: