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From DCS World Wiki - Hoggitworld.com

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  • ...Each object belongs to a type and each such type has its own descriptor. Descriptor format depends on object category, but always extends ''Object.Desc''. returns object descriptor.
    56 KB (7,441 words) - 00:25, 19 April 2018
  • ...object properties, control object behavior and read object properties. The scripting engine was developed primary to be used for A.I. control. This is the wa .... Mission scripts run in a special, isolated Lua environment - the Mission Scripting Environment.
    39 KB (5,456 words) - 00:25, 19 April 2018

Page text matches

  • == Simulator Scripting Engine == ...ces. See the [[Scripting Engine Introduction]] for more details in how the scripting engine interfaces with the mission editor and some basics on how to use
    9 KB (1,271 words) - 17:24, 16 August 2023
  • ...object properties, control object behavior and read object properties. The scripting engine was developed primary to be used for A.I. control. This is the wa .... Mission scripts run in a special, isolated Lua environment - the Mission Scripting Environment.
    39 KB (5,456 words) - 00:25, 19 April 2018
  • ...Each object belongs to a type and each such type has its own descriptor. Descriptor format depends on object category, but always extends ''Object.Desc''. returns object descriptor.
    56 KB (7,441 words) - 00:25, 19 April 2018