Difference between revisions of "MIST getRandPointInCircle"
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m (Acidictadpole moved page MIST getRandomPointInCircle to MIST getRandPointInCircle) |
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Revision as of 20:30, 19 June 2020
mist.getRandPointInCircle
| Added with: Mist 2.0 |
| Description |
| Returns a randomly generated vec2 coordinate within the specified radius around the center of vec 2 or vec3 point given. If the optional variable innerRadius is given the random point will be generated that has a minimum distance of innerRadius and a maximum distance of radius from the point. |
| Syntax |
| vec2 mist.getRandPointInCircle(table vec2/vec3 ,number radius , number innerRadius ) |
| Valid Input Values: |
vec2/vec3 = valid vec2/3 table
radius = any positive number innerRadius = any positive number less than radius |
| Return value: |
| vec2 |
| Return example: |
| Template:Vec2 |
| Usage Examples: |
| The following code will deploy a smoke marker randomly inside a zone.
end |
| Notes: |
| Used within: groupToRandomZone, groupRandomDistSelf, groupToRandomPoint |
| Related Functions |
| makeUnitTable, getRandPointInCircle, getRandomPointInZone, getRandomPointInPoly, isTerrainValid, terrainHeightDiff, getUnitsInZones, getUnitsInMovingZones, pointInPolygon, getUnitsInPolygon, getDeadMapObjsInZones, getDeadMapObjsInPolygonZone, getUnitsLOS, random, randomizeNumTable, getAvgPoint, getQFE, getWindBearingAndVel, getPathLength, getPathInSegments, getPointAtDistanceOnPath, projectPoint, getGroupsByAttribute, , getUnitsByAttribute, mapValue, |
