MIST terrainHeightDiff
From DCS World Wiki - Hoggitworld.com
mist.terrainHeightDiff
Added with: Mist 3.5 |
Description |
Returns the height difference between the maximum and minimum heights within a given area around the point. If searchSize is not present the default search area will be 5 meters. |
Syntax |
number mist.terrainHeightDiff(table vec2/vec3 , number searchArea ) |
Valid Input Values: |
vec2/vec3 = valid vec2/3 table
search area = positive number in meters |
Return value: |
number |
Return example: |
2.43 |
Usage Examples: |
do for i = 1, 10 do local newPoint = mist.getRandomPointInZone(point1, 1000) if mist.isTerrainValid(newPoint, {'LAND'}) == true and mist.terrainHeightDiff(newPoint) < 3 then -- newPoint is flat enough to spawn the object break end end end |
Notes: |
Consider this function to be a 'terrain flatness check' to see if a given spot of land is flat enough to spawn an object appropriately. |
Related Functions |
makeUnitTable, getRandPointInCircle, getRandomPointInZone, getRandomPointInPoly, isTerrainValid, terrainHeightDiff, getUnitsInZones, getUnitsInMovingZones, pointInPolygon, getUnitsInPolygon, getDeadMapObjsInZones, getDeadMapObjsInPolygonZone, getUnitsLOS, random, randomizeNumTable, getAvgPoint, getQFE, getWindBearingAndVel, getPathLength, getPathInSegments, getPointAtDistanceOnPath, projectPoint, getGroupsByAttribute, , getUnitsByAttribute, mapValue, |