Difference between revisions of "DCS func get name"

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|par1= [[DCS_singleton_net|net]]
 
|par1= [[DCS_singleton_net|net]]
  
|par2= [[DCS_server_gameGUI|net (server)]]
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|par2= [[DCS_server_gameGUI|net (gameGUI)]]
  
 
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|related= [[DCS_server_gameGUI|'''GameGUI API:''']] {{listOfNetFuncs}}
[[DCS_singleton_net|'''Network API:''']] {{listOfNetFuncs}}
 
  
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[[DCS_singleton_net|'''Mission Net''']] {{listOfMissionNetFuncs}}
 
|examples=  
 
|examples=  
  
 
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[[Category:DCS Control Functions|get_stat]]
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[[Category:DCS Control Functions|get_name]]
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[[Category:Game Patch 2.5.0|get_name]]

Latest revision as of 23:00, 17 March 2022


Environment: Server
Function: get_name Added with: 2.5.0
Member Of: net, net (gameGUI)
Syntax: string net.get_name(number playerID )
Description: Returns the name of a given player. Is the same as net.get_player_info(playerID, 'name')


Return Value: string
Return Example:
Examples:
Related Functions: GameGUI API: send_chat, send_chat_to, recv_chat, load_mission, load_next_mission, get_player_list, get_my_player_id, get_server_id, get_player_info, kick, get_stat, get_name, get_slot, set_slot, force_player_slot, lua2json, json2lua, dostring_in, log, trace


Mission Net send_chat, send_chat_to, recv_chat, get_player_list, get_my_player_id, get_server_id, get_player_info, kick, get_stat, get_name, get_slot, set_slot, force_player_slot, lua2json, json2lua, dostring_in, log, trace

Notes: