Difference between revisions of "MIST getUnitsInPolygon"
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m (Grimes moved page MIST getUnitsInPoly to MIST getUnitsInPolygon without leaving a redirect: Mixup on the function and page name.) |
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Revision as of 23:01, 19 January 2023
mist.getUnitsInPolyZone
| Added with: Mist 3.5 |
| Description |
| Returns a table of units from the table unitNameTable that are inside of the polygon zone. |
| Syntax |
| table mist.getUnitsInPolyZone(table unitNameTable ,table poly , number maxAlt ) |
| Valid Input Values: |
| unitNameTable: mist.makeUnitTable({"[blue][helicopter]"})
poly: mist.getGroupPoints('polyPath1') maxAlt: 200 |
| Return value: |
| table |
| Return example: |
| unitNameTable |
| Usage Examples: |
|
| Notes: |
| Units must be activated to be counted as inside the zone. |
| Related Functions |
| makeUnitTable, getRandPointInCircle, getRandomPointInZone, getRandomPointInPoly, isTerrainValid, terrainHeightDiff, getUnitsInZones, getUnitsInMovingZones, pointInPolygon, getUnitsInPolygon, getDeadMapObjsInZones, getDeadMapObjsInPolygonZone, getUnitsLOS, random, randomizeNumTable, getAvgPoint, getQFE, getWindBearingAndVel, getPathLength, getPathInSegments, getPointAtDistanceOnPath, projectPoint, getGroupsByAttribute, , getUnitsByAttribute, mapValue, |
