Difference between revisions of "MIST getGroupPoints"
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Latest revision as of 22:56, 13 April 2018
mist.getGroupPoints
Added with: Mist 1.0 |
Description |
Returns a table of Vec2 points that define the default route of the group named groupName as set within the mission editor. This function is great when used in combination with mist.pointInPolygon; you can “draw” your polygon with the waypoints of a unit (that never gets activated), and then feed the mist.pointInPolygon with the returned values of mist.getGroupPoints. |
Syntax |
table mist.getGroupPoints(string groupName ) |
Valid Input Values: |
group = 'myGroup' |
Return value: |
table |
Return example: |
{ [1] = {x = 299435.224, y = -1146632.6773}, [2] = { x = 663324.6563, y = 322424.1112}} |
Usage Examples: |
assuming that “point” is a vec2 or vec3 map coordinate, inZone will now be a boolean that reflects whether or not that point is inside the polygon created by the waypoints of the group named “Polygon Group 1"
do inZone = mist.pointInPolygon(point, mist.getGroupPoints('Polygon Group 1')) end
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Notes: |
Related Functions |
getGroupData, getCurrentGroupData, getGroupTable getGroupPoints, getGroupRoute, getLeadPos, getAvgPos, getPayload, getGroupPayload, randomizeGroupOrder, groupIsDead |