Difference between revisions of "MIST getHeading"
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Latest revision as of 22:57, 13 April 2018
mist.getHeading
Added with: Mist 1.0 |
Description |
Returns the value of the specified unit heading in radians |
Syntax |
number mist.getHeading(Unit unit , boolean Cartesian ) |
Valid Input Values: |
unit = Unit Object |
Return value: |
number |
Return example: |
0.17 |
Usage Examples: |
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Notes: |
optional variable added with mist 3.4
The mission editor uses a solely a Cartesian coordinate system while the game world displays some data in Latitude and Longitude. Heading directions will not likely match between these two coordinates. Use the optional variable if you are spawning AI or objects to be in a certain orientation. Do not use the optional variable if you want to use the compass heading of a given unit in game. |
Related Functions |
getHeading, getNorthCorrection, getAttitude, getPitch, getRoll, getYaw, getAoA, getClimbAngle, getDir |