Difference between revisions of "MIST pointInPolygon"
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Latest revision as of 23:09, 13 April 2018
mist.pointInPolygon
Added with: Mist 1.0 |
Description |
Returns true or false depending on if point is inside of a polygon defined by the points in the table poly. |
Syntax |
boolean mist.pointInPolygon(table point ,table poly , number maxAlt ) |
Valid Input Values: |
point= vec2/vec3
poly= vec2/vec3 points indexed numerically [1] = { x = number, y = number, z = number or nil (nil if you’re using Vec2), }, maxAlt= maximum altitude in meters in which it will check. |
Return value: |
boolean |
Return example: |
true |
Usage Examples: |
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Notes: |
Related Functions |
makeUnitTable, getRandPointInCircle, getRandomPointInZone, getRandomPointInPoly, isTerrainValid, terrainHeightDiff, getUnitsInZones, getUnitsInMovingZones, pointInPolygon, getUnitsInPolygon, getDeadMapObjsInZones, getDeadMapObjsInPolygonZone, getUnitsLOS, random, randomizeNumTable, getAvgPoint, getQFE, getWindBearingAndVel, getPathLength, getPathInSegments, getPointAtDistanceOnPath, projectPoint, getGroupsByAttribute, , getUnitsByAttribute, mapValue, |