Difference between revisions of "MIST pointInPolygon"
From DCS World Wiki - Hoggitworld.com
(No difference)
|
Latest revision as of 23:09, 13 April 2018
mist.pointInPolygon
| Added with: Mist 1.0 |
| Description |
| Returns true or false depending on if point is inside of a polygon defined by the points in the table poly. |
| Syntax |
| boolean mist.pointInPolygon(table point ,table poly , number maxAlt ) |
| Valid Input Values: |
| point= vec2/vec3
poly= vec2/vec3 points indexed numerically [1] = {
x = number,
y = number,
z = number or nil (nil if you’re using Vec2),
},
maxAlt= maximum altitude in meters in which it will check. |
| Return value: |
| boolean |
| Return example: |
| true |
| Usage Examples: |
|
| Notes: |
| Related Functions |
| makeUnitTable, getRandPointInCircle, getRandomPointInZone, getRandomPointInPoly, isTerrainValid, terrainHeightDiff, getUnitsInZones, getUnitsInMovingZones, pointInPolygon, getUnitsInPolygon, getDeadMapObjsInZones, getDeadMapObjsInPolygonZone, getUnitsLOS, random, randomizeNumTable, getAvgPoint, getQFE, getWindBearingAndVel, getPathLength, getPathInSegments, getPointAtDistanceOnPath, projectPoint, getGroupsByAttribute, , getUnitsByAttribute, mapValue, |
