Difference between revisions of "MIST isTerrainValid"
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Latest revision as of 23:16, 13 April 2018
mist.isTerrainValid
Added with: Mist 3.0 |
Description |
Returns true if the specified vec2 or vec3 coordinate is the correct type of terrain. |
Syntax |
boolean mist.isTerrainValid(table vec2/vec3 ,table terrainTypes ) |
Valid Input Values: |
vec2/vec3 = valid vec2/3 table
terrainTypes = table of strings valid string: LAND SHALLOW_WATER WATER ROAD RUNWAY |
Return value: |
boolean |
Return example: |
true |
Usage Examples: |
do for i = 1, 10 do local newPoint = mist.getRandomPointInZone(point1, 1000) if mist.isTerrainValid(newPoint, {'LAND', 'ROAD'}) == true then -- use newPoint for something break end end end |
Notes: |
Related Functions |
makeUnitTable, getRandPointInCircle, getRandomPointInZone, getRandomPointInPoly, isTerrainValid, terrainHeightDiff, getUnitsInZones, getUnitsInMovingZones, pointInPolygon, getUnitsInPolygon, getDeadMapObjsInZones, getDeadMapObjsInPolygonZone, getUnitsLOS, random, randomizeNumTable, getAvgPoint, getQFE, getWindBearingAndVel, getPathLength, getPathInSegments, getPointAtDistanceOnPath, projectPoint, getGroupsByAttribute, , getUnitsByAttribute, mapValue, |