Difference between revisions of "MIST getPointAtDistanceOnPath"
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(Created page with "{{Mission Scripting |fName= mist.getPointAtDistanceOnPath| |vNum = Mist 4.5 |desc= Returns the point and heading at a given distance along a given path. If optional roadT...") |
(No difference)
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Revision as of 06:49, 2 November 2020
mist.getPointAtDistanceOnPath
Added with: Mist 4.5 |
Description |
Returns the point and heading at a given distance along a given path.
If optional roadType is passed and the path length is only 2 points, then the function will generate a path via land.findPathOnRoads. By default it assumes 'roads' but can be given 'railroads' value. Optional returnFormat accepts strings of "vec2" or "vec3", by default it returns in vec2. |
Syntax |
table, number mist.getPointAtDistanceOnPath(table path ,number distance , string roadType ,string returnFormat ) |
Valid Input Values: |
{[1] = {x = 2300, y = 234526}, [2] = {x = 2300, y = -2352},[3] = {x = 35235, y = -564156},[4] = {x = 54, y = 48456456}, } |
Return value: |
table, number |
Return example: |
Usage Examples: |
The following example would adjust the coordinates of a group that is about to be spawned so that units are aligned on a road at a given interval.
local rPath = land.findPathOnRoads('roads', spawnPoint.x, spawnPoint.y, roadEnd.x, roadEnd.y) for i = 2, #newGroup.units do local newCoord, heading = getPointAtDistanceOnPath(rPath, (i-1)* 10) newGroup.units[i].x = newCoord.x newGroup.units[i].y = newCoord.y newGroup.units[i].heading = heading end |
Notes: |
Related Functions |
makeUnitTable, getRandPointInCircle, getRandomPointInZone, getRandomPointInPoly, isTerrainValid, terrainHeightDiff, getUnitsInZones, getUnitsInMovingZones, pointInPolygon, getUnitsInPolygon, getDeadMapObjsInZones, getDeadMapObjsInPolygonZone, getUnitsLOS, random, randomizeNumTable, getAvgPoint, getQFE, getWindBearingAndVel, getPathLength, getPathInSegments, getPointAtDistanceOnPath, projectPoint, getGroupsByAttribute, , getUnitsByAttribute, mapValue, |