Envrioment:
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Mission Scripting
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Function:
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setCoalition
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Added with: 2.8.8
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Member Of:
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Airbase
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Syntax:
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nothing Airbase.setCoalition(Class Self , number coa enum )
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Description:
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Changes the passed airbase object's coalition to the set value. Must be used with Airbase.autoCapture to disable auto capturing of the base, otherwise the base can revert back to a different coalition depending on the situation and built in game capture rules.
coalition.side = {
NEUTRAL = 0
RED = 1
BLUE = 2
}
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Return Value:
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nothing
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Return Example:
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Examples:
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Related Functions:
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Airbase Functions: getCallsign, getUnit, getID, getCategoryEx, getParking, getRunways, getTechObjectPos, getDispatcherTowerPos, getRadioSilentMode, setRadioSilentMode, autoCapture, autoCaptureIsOn, setCoalition, getWarehouse,
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Notes:
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Can be called on ships, however they will still behave as if the unit belonged to their initial coalition. I didn't test it further than that other than to make sure it didn't crash and to see what happened. -Grimes.
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