Difference between revisions of "MIST getRandomPointInPoly"
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(Created page with "{{Mission Scripting |fName= mist.getRandomPointInPoly| |vNum = Mist 3.6 |desc= Returns a randomly generated vec2 coordinate within the specified set of points that make up...") |
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Latest revision as of 23:45, 18 October 2023
mist.getRandomPointInPoly
Added with: Mist 3.6 |
Description |
Returns a randomly generated vec2 coordinate within the specified set of points that make up a polygon. |
Syntax |
vec2 mist.getRandomPointInPoly(table points ) |
Valid Input Values: |
Return value: |
vec2 |
Return example: |
Template:Vec2 |
Usage Examples: |
The following code will get a random point inside a zone defined by the route of the group "whatever"
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Notes: |
Uses: GetRandomPointInCircle |
Related Functions |
makeUnitTable, getRandPointInCircle, getRandomPointInZone, getRandomPointInPoly, isTerrainValid, terrainHeightDiff, getUnitsInZones, getUnitsInMovingZones, pointInPolygon, getUnitsInPolygon, getDeadMapObjsInZones, getDeadMapObjsInPolygonZone, getUnitsLOS, random, randomizeNumTable, getAvgPoint, getQFE, getWindBearingAndVel, getPathLength, getPathInSegments, getPointAtDistanceOnPath, projectPoint, getGroupsByAttribute, , getUnitsByAttribute, mapValue, |