Difference between revisions of "MIST getDeadMapObjsInPolygonZone"
From DCS World Wiki - Hoggitworld.com
(No difference)
|
Latest revision as of 22:54, 13 April 2018
mist.getDeadMapObjsInPolygonZone
Added with: Mist 1.0 |
Description |
eturns a table of map objects index numerically that are dead within the polygon zone defined by the points in the table zone. |
Syntax |
table mist.getDeadMapObjsInPolygonZone(table poly ) |
Valid Input Values: |
poly= vec2/vec3 points indexed numerically
[1] = { x = number, y = number, z = number or nil (nil if you’re using Vec2), }, |
Return value: |
table |
Return example: |
table |
Usage Examples: |
|
Notes: |
Related Functions |
makeUnitTable, getRandPointInCircle, getRandomPointInZone, getRandomPointInPoly, isTerrainValid, terrainHeightDiff, getUnitsInZones, getUnitsInMovingZones, pointInPolygon, getUnitsInPolygon, getDeadMapObjsInZones, getDeadMapObjsInPolygonZone, getUnitsLOS, random, randomizeNumTable, getAvgPoint, getQFE, getWindBearingAndVel, getPathLength, getPathInSegments, getPointAtDistanceOnPath, projectPoint, getGroupsByAttribute, , getUnitsByAttribute, mapValue, |