Difference between revisions of "MIST getDeadMapObjsInPolygonZone"
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Latest revision as of 22:54, 13 April 2018
mist.getDeadMapObjsInPolygonZone
| Added with: Mist 1.0 |
| Description |
| eturns a table of map objects index numerically that are dead within the polygon zone defined by the points in the table zone. |
| Syntax |
| table mist.getDeadMapObjsInPolygonZone(table poly ) |
| Valid Input Values: |
poly= vec2/vec3 points indexed numerically
[1] = {
x = number,
y = number,
z = number or nil (nil if you’re using Vec2),
},
|
| Return value: |
| table |
| Return example: |
| table |
| Usage Examples: |
|
| Notes: |
| Related Functions |
| makeUnitTable, getRandPointInCircle, getRandomPointInZone, getRandomPointInPoly, isTerrainValid, terrainHeightDiff, getUnitsInZones, getUnitsInMovingZones, pointInPolygon, getUnitsInPolygon, getDeadMapObjsInZones, getDeadMapObjsInPolygonZone, getUnitsLOS, random, randomizeNumTable, getAvgPoint, getQFE, getWindBearingAndVel, getPathLength, getPathInSegments, getPointAtDistanceOnPath, projectPoint, getGroupsByAttribute, , getUnitsByAttribute, mapValue, |
