MIST getRandomPointInZone
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Revision as of 05:24, 10 September 2018 by Acidictadpole (talk | contribs)
mist.getRandomPointInZone
Added with: Mist 3.6 |
Description |
Returns a randomly generated vec2 coordinate within the specified zone as defined within the mission editor. If the optional variable innerRadius is given the random point will be generated that has a minimum distance of innerRadius and a maximum distance of radius from the point. |
Syntax |
vec2 mist.getRandomPointInZone(string zoneName , number innerRadius ) |
Valid Input Values: |
The following values have to have the correct type of data
zoneName= any zone name created in the mission editor innerRadius = any positive number less than radius |
Return value: |
vec2 |
Return example: |
Template:Vec2 |
Usage Examples: |
The following code will deploy a smoke marker randomly inside a zone with a minimum distance of 200 meters from the center of the zone
end |
Notes: |
Uses: GetRandomPointInCircle |
Related Functions |
makeUnitTable, getRandPointInCircle, getRandomPointInZone, getRandomPointInPoly, isTerrainValid, terrainHeightDiff, getUnitsInZones, getUnitsInMovingZones, pointInPolygon, getUnitsInPolygon, getDeadMapObjsInZones, getDeadMapObjsInPolygonZone, getUnitsLOS, random, randomizeNumTable, getAvgPoint, getQFE, getWindBearingAndVel, getPathLength, getPathInSegments, getPointAtDistanceOnPath, projectPoint, getGroupsByAttribute, , getUnitsByAttribute, mapValue, |