MIST getRandomPointInZone
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mist.getRandPointInZone
| Added with: Mist 3.6 |
| Description |
| Returns a randomly generated vec2 coordinate within the specified zone as defined within the mission editor. If the optional variable innerRadius is given the random point will be generated that has a minimum distance of innerRadius and a maximum distance of radius from the point. |
| Syntax |
| vec2 mist.getRandPointInZone(string zoneName , number innerRadius ) |
| Valid Input Values: |
The following values have to have the correct type of data
zoneName= any zone name created in the mission editor innerRadius = any positive number less than radius |
| Return value: |
| vec2 |
| Return example: |
| Template:Vec2 |
| Usage Examples: |
| The following code will deploy a smoke marker randomly inside a zone with a minimum distance of 200 meters from the center of the zone
end |
| Notes: |
| Uses: GetRandomPointInCircle |
| Related Functions |
| makeUnitTable, getRandPointInCircle, getRandomPointInZone, getRandomPointInPoly, isTerrainValid, terrainHeightDiff, getUnitsInZones, getUnitsInMovingZones, pointInPolygon, getUnitsInPolygon, getDeadMapObjsInZones, getDeadMapObjsInPolygonZone, getUnitsLOS, random, randomizeNumTable, getAvgPoint, getQFE, getWindBearingAndVel, getPathLength, getPathInSegments, getPointAtDistanceOnPath, projectPoint, getGroupsByAttribute, , getUnitsByAttribute, mapValue, |
