Difference between revisions of "DCS func getName"
From DCS World Wiki - Hoggitworld.com
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[[Category:Class Functions|getName]] | [[Category:Class Functions|getName]] | ||
+ | [[Category:Game Patch 1.2.0|getName]] |
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[[Category:Class Functions|getName]] | [[Category:Class Functions|getName]] | ||
+ | [[Category:Game Patch 1.2.0|getName]] |
Envrioment: | Mission Scripting | ||
Function: | getName | Added with: 1.2.0 | |
Member Of: | Object, Group | ||
Syntax: | string Object.getName(Class Self ) | ||
Description: | Returns a string of the name of the object as defined by the mission editor or dynamic spawning functions.
Function also works with Unit, Static Object, Airbase When run as Object.getName(obj) the value can be different than if run via Unit.getName(obj) or obj:getName(). It appears to be returning the runtime Id.
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Return Value: | string | ||
Return Example: | 'bob', "Unit #001" | ||
Examples: | |||
Related Functions: | Object Functions: isExist, destroy, getCategory, getTypeName, getDesc, hasAttribute, getName, getPoint, getPosition, getVelocity, inAir
Group Functions: isExist, activate, destroy, getCategory, getCoalition, getName, getID, getUnit, getUnits, getSize, getInitialSize, getController, enableEmission | ||
Notes: |