DCS Class Object

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Scripting Root

Class Name: Object Added with: 1.2.0
Extends: Unit, Weapon, Static Object, Scenery Object, Airbase
Inherits: none
Description: Represents an object with body, unique name, category and type. Non-final class
Member Functions: isExist, destroy, getCategory, getTypeName, getDesc, hasAttribute, getName, getPoint, getPosition, getVelocity, inAir
Obtained Via: Static Functions Functions Events
Most of them :)
Enumerator Types: Object.Category enum that stores object categories.
Object.Category
  UNIT    1
  WEAPON  2
  STATIC  3
  SCENERY 4
  BASE    5
  Cargo   6
Description Table Structure: All objects description tables contain these values. Every other value is dependent on the type of object it is; aircraft, building, ground unit, airbase, etc...
Object.Desc = extends Desc {
  life = number, --initial life level
  box = Box3 --bounding box of collision geometry
}
Notes: