Difference between revisions of "DCS func getPlayer"
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| Envrioment: | Mission Scripting | ||
| Function: | getPlayer | Added with: 1.2.4 | |
| Member Of: | world | ||
| Syntax: | table world.getPlayer( ) | ||
| Description: | Returns a table of the single unit object in the game who's skill level is set as "Player". There is only a single player unit in a mission and in single player the user will always spawn into this unit automatically unless other client or Combined Arms slots are available.
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| Return Value: | table | ||
| Return Example: | |||
| Examples: | |||
| Related Functions: | World Functions: addEventHandler, removeEventHandler, getPlayer, getAirbases, searchObjects, getMarkPanels, removeJunk
world.weather getFogThickness, setFogThickness, getFogVisibilityDistance, setFogVisibilityDistance, setFogAnimation | ||
| Notes: | |||