Envrioment: | Mission Scripting | ||
Function: | addEventHandler | Added with: 1.2.0 | |
Member Of: | world | ||
Syntax: | function world.addEventHandler(EventHandler handler ) | ||
Description: | Adds a function as an event handler that executes whenever a simulator event occurs. The most common uses of event handlers are to track statistics of units within a given scenario and to execute code based on certain events occurring. Handlers are passed event tables which contains numerous data regarding the event.
For examples of the event tables returned, reference the event page on the wiki to get more information regarding the event. Event Types: shot, hit, takeoff, land, crash, ejection, refueling, dead, pilot_dead, base_captured, mission_start, mission_end, took_control, refueling_stop, birth, human_failure, detailed_failure, engine_startup, engine_shutdown, player_enter_unit, player_leave_unit, player_comment, shooting_start, shooting_end, mark_added, mark_change, mark_remove, kill, score, unit_lost, landing_after_ejection, discard_chair_after_ejection, weapon_add, landing_quality_mark, ai_abort_mission, weapon_drop, runway_takeoff, runway_touch,
| ||
Return Value: | function | ||
Return Example: | |||
Examples: | The following displays a message detailing the event that occurred:
local e = {} function e:onEvent(event) local m = {} m[#m+1] = "Event ID: " m[#m+1] = event.id if event.initiator then m[#m+1] = "\nInitiator : " m[#m+1] = event.initiator:getName() end if event.weapon then m[#m+1] = "\nWeapon : " m[#m+1] = event.weapon :getTypeName() end if event.target then m[#m+1] = "\nTarget : " m[#m+1] = event.target :getName() end trigger.action.outText(table.concat(m), 60) end world.addEventHandler(e) | ||
Related Functions: | World Functions: addEventHandler, removeEventHandler, getPlayer, getAirbases, searchObjects, getMarkPanels, removeJunk
world.weather getFogThickness, setFogThickness, getFogVisibilityDistance, setFogVisibilityDistance, setFogAnimation | ||
Notes: |