Enumerators and Other Data:
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The event enumerator defines all of the types of events that can occur.
world.event = {
S_EVENT_INVALID = 0,
S_EVENT_SHOT = 1,
S_EVENT_HIT = 2,
S_EVENT_TAKEOFF = 3,
S_EVENT_LAND = 4,
S_EVENT_CRASH = 5,
S_EVENT_EJECTION = 6,
S_EVENT_REFUELING = 7,
S_EVENT_DEAD = 8,
S_EVENT_PILOT_DEAD = 9,
S_EVENT_BASE_CAPTURED = 10,
S_EVENT_MISSION_START = 11,
S_EVENT_MISSION_END = 12,
S_EVENT_TOOK_CONTROL = 13,
S_EVENT_REFUELING_STOP = 14,
S_EVENT_BIRTH = 15,
S_EVENT_HUMAN_FAILURE = 16,
S_EVENT_ENGINE_STARTUP = 17,
S_EVENT_ENGINE_SHUTDOWN = 18,
S_EVENT_PLAYER_ENTER_UNIT = 19,
S_EVENT_PLAYER_LEAVE_UNIT = 20,
S_EVENT_PLAYER_COMMENT = 21,
S_EVENT_SHOOTING_START = 22,
S_EVENT_SHOOTING_END = 23,
S_EVENT_MARK_ADDED = 24,
S_EVENT_MARK_CHANGE = 25,
S_EVENT_MARK_REMOVED =26,
S_EVENT_MAX = 27
}
The birthplace enumerator is used to define where an aircraft or helicopter has spawned in association with birth
world.BirthPlace = {
wsBirthPlace_Air,
wsBirthPlace_RunWay,
wsBirthPlace_Park,
wsBirthPlace_Heliport_Hot,
wsBirthPlace_Heliport_Cold,
}
The volumeType enumerator defines the types of 3d geometery used within the world.searchObjects function
world.VolumeType = {
SEGMENT,
BOX,
SPHERE,
PYRAMID
}
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