Difference between revisions of "DCS func getPoint"
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|rtnExample= | |rtnExample= | ||
Vec3 = { | Vec3 = { | ||
− | x = Distance, | + | x = Distance North-south, |
− | y = Distance, | + | y = Distance above height 0, |
− | z = Distance | + | z = Distance East-West |
} | } | ||
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env.info('The World Coordinates of the target are: X: ' .. targetCoord.x .. ' Y: ' .. targetCoord.y .. ' Z: ' .. targetCoord.z) | env.info('The World Coordinates of the target are: X: ' .. targetCoord.x .. ' Y: ' .. targetCoord.y .. ' Z: ' .. targetCoord.z) | ||
− | |notes= | + | |notes= '''Remember''' that the Vec3 x, y and z do ''not'' follow the normal intuitive orientation conventions. 'x' is the north-south axis, 'z' is the east-west axis, and 'y' is the vertical/height axis! Also, Vec3 x & y to ''not'' correlate to Vec2 x & y! |
}} | }} | ||
[[Category:Class Functions|getPoint]] | [[Category:Class Functions|getPoint]] | ||
[[Category:Game Patch 1.2.0|getPoint]] | [[Category:Game Patch 1.2.0|getPoint]] |