Difference between revisions of "DCS func setFogAnimation"
From DCS World Wiki - Hoggitworld.com
(Created page with "{{Template:dcs_funcs |fName= setFogAnimation |vNum= 2.9.10 |par1= world.weather |par2= |par3= |par4= |desc= Uses data from the passed table to...") |
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The speed at which the visibility and thickness changes is based on the time between keys and the values that visibility and thickness are being set to. | The speed at which the visibility and thickness changes is based on the time between keys and the values that visibility and thickness are being set to. | ||
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+ | When the function is passed an empty table {} or nil the fog animation will be discarded and whatever the current thickness and visibility are set to will remain. | ||
|rtnType= | |rtnType= | ||
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|reqType1= table | |reqType1= table | ||
− | |reqName1= fogAnimationKeys | + | |reqName1= fogAnimationKeys/discard |
|reqType2= | |reqType2= | ||
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− | The following will take 1 hour to get to the | + | The following will take 1 hour to get to the first fog setting, it will maintain that fog setting for another hour, then lightly removes the fog over the 2nd and 3rd hour, the completely removes the fog after 3 hours and 3 minutes from when the function was called. |
world.weather.setFogAnimation({ | world.weather.setFogAnimation({ | ||
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}) | }) | ||
+ | The following will discard the animation resulting in whatever the current fog settings are to become static. | ||
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+ | world.weather.setFogAnimation({}) | ||
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|notes= | |notes= | ||
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}} | }} | ||
[[Category:Singleton Functions|setFogAnimation]] | [[Category:Singleton Functions|setFogAnimation]] | ||
[[Category:Game Patch 2.9.10|setFogAnimation]] | [[Category:Game Patch 2.9.10|setFogAnimation]] |