Difference between revisions of "MIST teleportGroup"
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Latest revision as of 23:06, 13 April 2018
mist.teleportGroup
Added with: Mist 3.0 |
Description |
teleports a group by the name groupName back to its initial location as set in the mission editor. Teleports the group in its current condition. Destroyed vehicles will stay dead |
Syntax |
string mist.teleportGroup(string groupName , boolean/number task/taskDelay ) |
Valid Input Values: |
groupName= name of the group that is to be teleported
task= Optional variable that will re-assign the groups original route. If task is not provided group will remain stationary or RTB if an aircraft. Function returns a mission editor formatted table of the group. taskDelay= If this variable is a number it will re-assign the groups original route after the specified time in seconds |
Return value: |
string |
Return example: |
string of group's name |
Usage Examples: |
The following code will teleport a group back to its original location if less than 25% of the group remains.
if Group.getByName('groupName') then local myGroup = Group.getByName('groupName') if myGroup:getSize() < (myGroup:getInitialSize() * .25) then mist.teleportGroup('groupName') trigger.action.outText('Chronosphere Activated', 20) end end
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Notes: |
Calls teleportToPoint to do all of the "heavy lifting".
As of mist 3.3 this function supports the use of static objects. |
Related Functions |
dynAdd, dynAddStatic, groupTableCheck, getNextUnitId, getNextGroupId, respawnGroup, respawnInZone, cloneGroup, cloneInZone, teleportGroup, teleportInZone, teleportToPoint, spawnRandomizedGroup |