Difference between revisions of "DCS func destroy"
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Envrioment: | Mission Scripting | ||
Function: | destroy | Added with: 1.2.0 | |
Member Of: | Object, Group, Spot | ||
Syntax: | function Object.destroy(Class Self ) | ||
Description: | Destroys the object, physically removing it from the game world without creating an event. The object simply disappears. If used with a group, the entire group will be destroyed.
Function also works with Unit, Weapon, Static Object, Scenery Object, Airbase
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Return Value: | function | ||
Return Example: | none | ||
Examples: | If there is a unit in a mission with a name of "bob" it will be destroyed
Unit.getByName('bob'):destroy() Destroys the group "tanks" local myGroup = Group.getByName('tanks') Group.destroy(myGroup) | ||
Related Functions: | Object Functions: isExist, destroy, getCategory, getTypeName, getDesc, hasAttribute, getName, getPoint, getPosition, getVelocity, inAir | ||
Notes: | Cannot be used on client aircraft in multiplayer
Due to a bug, this function does not currently work on scenery objects (dcs 1.2.14) |