Difference between revisions of "DCS func inAir"
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Envrioment: | Mission Scripting | ||
Function: | inAir | Added with: 1.2.0 | |
Member Of: | Object | ||
Syntax: | boolean Object.inAir(Class Self ) | ||
Description: | Returns a boolean value if the object in question is in the air.
Function also works with Unit, Weapon, Static Object, Scenery Object, Airbase
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Return Value: | boolean | ||
Return Example: | true or false | ||
Examples: | The following command could be used
if Unit.getByName('player1'):inAir() == false then env.info("player is on the ground') end | ||
Related Functions: | Object Functions: isExist, destroy, getCategory, getTypeName, getDesc, hasAttribute, getName, getPoint, getPosition, getVelocity, inAir | ||
Notes: | It is not likely that a static object, scenery object, or airbase could be in the air. |