Difference between revisions of "DCS func inAir"
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| Envrioment: | Mission Scripting | ||
| Function: | inAir | Added with: 1.2.0 | |
| Member Of: | Object | ||
| Syntax: | boolean Object.inAir(Class Self ) | ||
| Description: | Returns a boolean value if the object in question is in the air.
Function also works with Unit, Weapon, Static Object, Scenery Object, Airbase
| ||
| Return Value: | boolean | ||
| Return Example: | true or false | ||
| Examples: | The following command could be used
if Unit.getByName('player1'):inAir() == false then
env.info("player is on the ground')
end
| ||
| Related Functions: | Object Functions: isExist, destroy, getCategory, getTypeName, getDesc, hasAttribute, getName, getPoint, getPosition, getVelocity, inAir | ||
| Notes: | It is not likely that a static object, scenery object, or airbase could be in the air. | ||