Difference between revisions of "DCS func getPosition"
From DCS World Wiki - Hoggitworld.com
| Line 50: | Line 50: | ||
}} | }} | ||
[[Category:Class Functions|getPosition]] | [[Category:Class Functions|getPosition]] | ||
| + | [[Category:Game Patch 1.2.0|getPosition]] | ||
| Line 50: | Line 50: | ||
}} | }} | ||
[[Category:Class Functions|getPosition]] | [[Category:Class Functions|getPosition]] | ||
| + | [[Category:Game Patch 1.2.0|getPosition]] | ||
| Envrioment: | Mission Scripting | ||
| Function: | getPosition | Added with: 1.2.0 | |
| Member Of: | Object, Spot | ||
| Syntax: | vec3 Object.getPosition(Class Self ) | ||
| Description: | Returns a pos3 table of the objects current position and orientation in 3D space. X, Y, Z values are unit vectors defining the objects orientation. Coordinates are dependent on the position of the maps origin. In the case of the Caucuses theater, the origin is located in the Crimean region of the map.
Function also works with Unit, Weapon, Static Object, Scenery Object, Airbase
| ||
| Return Value: | vec3 | ||
| Return Example: | Position 3 is a table consisting of the point and orientation tables.
Position3 = { p = Vec3,
x = Vec3,
y = Vec3,
z = Vec3 }
| ||
| Examples: | Assigns a value for the heading and pitch of the unit.
local unit = Unit.getByName('Bob')
local unitpos = unit:getPosition()
local Heading = math.atan2(unitpos.x.z, unitpos.x.x)
local Pitch = math.asin(unitpos.x.y)
| ||
| Related Functions: | Object Functions: isExist, destroy, getCategory, getTypeName, getDesc, hasAttribute, getName, getPoint, getPosition, getVelocity, inAir | ||
| Notes: | |||