Difference between revisions of "MIST respawnGroup"
From DCS World Wiki - Hoggitworld.com
(Fix missing single quote) |
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<code> | <code> | ||
if mist.groupIsDead('groupName') == true then | if mist.groupIsDead('groupName') == true then | ||
− | mist.respawnGroup('groupName) | + | mist.respawnGroup('groupName') |
end | end | ||
</code> | </code> |
Latest revision as of 19:25, 13 May 2023
mist.respawnGroup
Added with: Mist 3.0 |
Description |
Respawns a group of the name groupName at its initial location as set in the mission editor. |
Syntax |
string mist.respawnGroup(string groupName , boolean/number task/taskDelay ) |
Valid Input Values: |
groupName= name of the group that is to respawn
task= Optional variable that will re-assign the groups original route. If task is not provided group will remain stationary or RTB if an aircraft. Function returns a mission editor formatted table of the group. taskDelay= If this variable is a number it will re-assign the groups original route after the specified time in seconds |
Return value: |
string |
Return example: |
string of group's name |
Usage Examples: |
The following code will respawn a group if it has died.
if mist.groupIsDead('groupName') == true then mist.respawnGroup('groupName', true) end
The following will respawn a group and send the group on its route as defined in the mission editor in 2 minutes (120 seconds)
if mist.groupIsDead('groupName') == true then mist.respawnGroup('groupName', 120) end
The following will respawn a group in place. If it is an aircraft group, they will immediately RTB to the nearest friendly airbase
if mist.groupIsDead('groupName') == true then mist.respawnGroup('groupName') end
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Notes: |
As of mist 3.3 this function supports the use of static objects. |
Related Functions |
dynAdd, dynAddStatic, groupTableCheck, getNextUnitId, getNextGroupId, respawnGroup, respawnInZone, cloneGroup, cloneInZone, teleportGroup, teleportInZone, teleportToPoint, spawnRandomizedGroup |