MIST dynAdd
mist.dynAdd
Added with: Mist 3.0 |
Description |
With valid data, this function will dynamically spawn a group consisting of unitsTable within the categoryName for countryName using the built in scripting function coalition.addGroup. |
Syntax |
table mist.dynAdd(table vars ) |
Valid Input Values: |
vars tables have the following recognized fields( required entries in blue, optional in green): vars = { units = table units, country = string/number country, category = string/number category, groupName/name = string groupName/name, groupId = number groupId, clone = boolean clone, route = table route, } units is a unitTable as formatted in the mission editor country is the country name the group will spawn for category is the category of the group to spawn groupName/name is an optional variable that defines the group name. If not present the function will generate a new name based on country, category, and groupId. If it is the same as a pre-existing group, this function will overwrite and remove that group existing from the mission. groupId is an optional variable that defines the group Id. If not present the function will generate a new group Id based off of the number of existing groups. If it is the same as a pre-existing groups Id, this function will overwrite and remove that existing group from the mission. clone is an optional variable that defines whether or not it should treat the passed group data as a clone. If present it will create a new group Id and groupName regardless if you passed a custom name or Id. route is an optional variable that defines the default route assigned to the group. Function is overloaded to accept it as either: route.points = { [1] = {pointTable}, [2] = {pointTable}, ... }, or route = { [1] = {pointTable}, [2] = {pointTable}, ... } |
Return value: |
table |
Return example: |
groupDataTable |
Usage Examples: |
local vars = {} vars.gpName = ‘group1’ vars.action = 'clone' vars.point = vec3 vars.radius = 1000 vars.disperse = ‘disp’ vars.maxDisp = 500 mist.teleportToPoint(vars) |
Notes: |
Related Functions |
dynAdd, dynAddStatic, groupTableCheck, getNextUnitId, getNextGroupId, respawnGroup, respawnInZone, cloneGroup, cloneInZone, teleportGroup, teleportInZone, teleportToPoint, spawnRandomizedGroup |