DCS func getUnitProperty
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Environment: | Server | ||
Function: | getUnitProperty | Added with: 2.5.0 | |
Member Of: | DCS | ||
Syntax: | string DCS.getUnitProperty(number unitId, string propertyId ) | ||
Description: | Returns the given property for the passed unit.
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Return Value: | string | ||
Return Example: | |||
Examples: | |||
Related Functions: | Control API: setPause, getPause, stopMission, exitProcess, isMultiplayer, isServer, getModelTime, getRealTime, getMissionOptions, getAvailableCoalitions, getAvailableSlots, getCurrentMission, getMissionName, getMissionFilename, getMissionResult, getUnitProperty, getUnitType, getUnitTypeAttribute, writeDebriefing, setUserCallbacks, reloadUserScripts, makeScreenShot | ||
Notes: | List of properties.
DCS.UNIT_RUNTIME_ID, // unique within runtime mission. int DCS.UNIT_MISSION_ID, // unique within mission file. int>0 DCS.UNIT_NAME, // unit name, as assigned by mission designer. DCS.UNIT_TYPE, // unit type (Ural, ZU-23, etc) DCS.UNIT_CATEGORY, DCS.UNIT_GROUP_MISSION_ID, // group ID, unique within mission file. int>0 DCS.UNIT_GROUPNAME, // group name, as assigned by mission designer. DCS.UNIT_GROUPCATEGORY, DCS.UNIT_CALLSIGN, DCS.UNIT_HIDDEN,// ME hiding DCS.UNIT_COALITION,// "blue", "red" or "unknown" DCS.UNIT_COUNTRY_ID, DCS.UNIT_TASK, //"unit.group.task" DCS.UNIT_PLAYER_NAME, // valid for network "humanable" units DCS.UNIT_ROLE,//"artillery_commander", "instructor", etc DCS.UNIT_INVISIBLE_MAP_ICON,//ME invisible map icon |