DCS func getPoint
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Revision as of 09:15, 28 January 2023 by Loophole 62ndFF (talk | contribs)
Envrioment: | Mission Scripting | ||
Function: | getPoint | Added with: 1.2.0 | |
Member Of: | Object, Spot | ||
Syntax: | vec3 Object.getPoint(Class Self ) | ||
Description: | Returns a vec3 table of the x, y, and z coordinates for the position of the given object in 3D space. Coordinates are dependent on the position of the maps origin. In the case of the Caucuses theater, the origin is located in the Crimean region of the map.
Function also works with Unit, Weapon, Static Object, Scenery Object, Airbase
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Return Value: | vec3 | ||
Return Example: | Vec3 = {
x = Distance, y = Distance, z = Distance } | ||
Examples: | The following prints the target coordinates to the log.
local targetCoord = Unit.getByName('killMeNow'):getPoint() env.info('The World Coordinates of the target are: X: ' .. targetCoord.x .. ' Y: ' .. targetCoord.y .. ' Z: ' .. targetCoord.z) | ||
Related Functions: | Object Functions: isExist, destroy, getCategory, getTypeName, getDesc, hasAttribute, getName, getPoint, getPosition, getVelocity, inAir
Spot Functions: createLaser. createInfraRed, destroy, getCategory, getPoint, setPoint, getCode, setCode | ||
Notes: | Remember that the Vec3 x, y and z do not follow the normal intuitive orientation conventions. 'x' is the north-south axis, 'z' is the east-west axis, and 'y' is the vertical/height axis! |