DCS func getPosition
From DCS World Wiki - Hoggitworld.com
Envrioment: | Mission Scripting | ||
Function: | getPosition | Added with: 1.2.0 | |
Member Of: | Object, Spot | ||
Syntax: | Position3 Object.getPosition(Class Self ) | ||
Description: | Returns a Position3 table of the objects current position and orientation in 3D space.
Function also works with Unit, Weapon, Static Object, Scenery Object, Airbase
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Return Value: | Position3 | ||
Return Example: | Position 3 is a table consisting of the point and orientation tables.
Position3 = { p = Vec3, -- Object world position, same as getPoint(). x = Vec3, -- forward vector y = Vec3, -- up vector z = Vec3 -- right vector } | ||
Examples: | Assigns a value for the heading and pitch of the unit.
local unit = Unit.getByName('Bob') local unitpos = unit:getPosition() local Heading = math.atan2(unitpos.x.z, unitpos.x.x) local Pitch = math.asin(unitpos.x.y) Spawn a crate 10 meters in front of the unit. local unit = Unit.getByName('Alice') local unitpos = unit:getPosition() local tenMetersInFront = { x = unitpos.p.x + 10 * unitpos.x.x, y = unitpos.p.y + 10 * unitpos.x.y, z = unitpos.p.z + 10 * unitpos.x.z } coalition.addStaticObject(unit:getCoalition(), { name = "Alice's cargo", type = "uh1h_cargo", x = tenMetersInFront.x, y = tenMetersInFront.z -- y/z switcheroo converting from Vec3 to Vec2 }) | ||
Related Functions: | Object Functions: isExist, destroy, getCategory, getTypeName, getDesc, hasAttribute, getName, getPoint, getPosition, getVelocity, inAir | ||
Notes: |