Description:
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Uses data from the passed table to change the fog visibility and thickness over a desired timeframe. This allows for a gradual increase/decrease of fog values rather than abruptly applying the values.
Animation Key Format: {time, visibility, thickness}
Time: in seconds 0 to infinity
Time is relative to when the function was called. Time value for each key must be larger than the previous key. If time is set to 0 then the fog will be applied to the corresponding visibility and thickness values at that key. Any time value greater than 0 will result in the current fog being inherited and changed to the first key.
Visibility: in meters 100 to 100000
Thickness: in meters 100 to 5000
The speed at which the visibility and thickness changes is based on the time between keys and the values that visibility and thickness are being set to.
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Examples:
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The following will set the fog in the mission to disappear in 1 minute.
world.weather.setFogAnimation({ {60, 0, 0} })
The following will take 1 hour to get to the set fog setting, maintain that fog setting for another hour, then lightly removes
world.weather.setFogAnimation({
{3600, 10000, 3000}, -- one hour to get to that fog setting
{7200, 10000, 3000}, -- will maintain for 2 hours
{10800, 20000, 2000}, -- at 3 hours visibility will have been increased while thickness decreases slightly
{12600, 0, 0}, -- at 3:30 after the function was called the fog will be completely removed.
})
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