MIST getNextUnitId
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mist.getNextUnitId
Added with: Mist 3.3 |
Description |
Returns the next unused unitId for use with spawning units via coalition.addGroup(). This function automatically iterates the global value mist.nextUnitId. |
Syntax |
number mist.getNextUnitId(nothing nothing ) |
Valid Input Values: |
nothing is required |
Return value: |
number |
Return example: |
29 |
Usage Examples: |
|
Notes: |
Iterates from the highest unitId from the mission file. The nextUnitId is also accessible globally via mist.nextUnitId. If you access it via the global variable it is recommended to iterate it yourself. All groups spawned by mist.dynAdd have a unitId starting at 7000.
The intention for this function is to provide easy access to a next available unitId if you prefer using coalition.addGroup() instead of mist.dynAdd(). |
Related Functions |
dynAdd, dynAddStatic, groupTableCheck, getNextUnitId, getNextGroupId, respawnGroup, respawnInZone, cloneGroup, cloneInZone, teleportGroup, teleportInZone, teleportToPoint, spawnRandomizedGroup |