Difference between revisions of "DCS func removeJunk"

From DCS World Wiki - Hoggitworld.com
(Created page with "{{Template:dcs_funcs |fName= removeJunk |vNum= 2.8.4 |par1= world |par2= |par3= |par4= |desc= Searches the defined area passed to the function...")
(No difference)

Revision as of 20:31, 21 April 2023

Scripting Root

Envrioment: Mission Scripting
Function: removeJunk Added with: 2.8.4
Member Of: world
Syntax: number world.removeJunk(volume searchVolume )
Description: Searches the defined area passed to the function to remove craters, object wreckage and any other debris within the search volume. Will not remove wreckage of scenery objects.


Return Value: number
Return Example: 420
Examples: The following will remove wreckage, craters, and debris in the zone "trainingAirbase" where there surely will be wreckage, craters, and debris due to skill issues.
 local sphere = trigger.misc.getZone('trainingAirbase')
 sphere.point.y = land.getHeight({x = spehere.point.x, y = sphere.point.z})
 local volS = {
   id = world.VolumeType.SPHERE,
   params = {
     point = sphere.point,
     radius = sphere.radius
   }
 }
 world.removeJunk(sphere)
Related Functions: World Functions: addEventHandler, removeEventHandler, getPlayer, getAirbases, searchObjects, getMarkPanels, removeJunk
Notes: At the time of implementation the AI DO NOT react to craters being removed from an airbase by this function. They still wait the 1 hour after a crater was generated for it to be "repaired" and will resume using an airbase once all craters are repaired.