Difference between revisions of "DCS mission editor"

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(Summary)
 
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** [[DCS_editor_AITasking|AI Tasking]]
 
** [[DCS_editor_AITasking|AI Tasking]]
 
** [[DCS_ref_radioFrequencies|Radio Frequencies]]
 
** [[DCS_ref_radioFrequencies|Radio Frequencies]]
** [[DCS_editor_weather|Weather]]
+
** [[DCS_editor_Static_Weather|Static Weather]]
**   [[DCS_editor_dynamic_weather|Dynamic Weather]]
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** [[DCS_editor_dynamic_weather|Dynamic Weather]]
 
** [http://www.reddit.com/r/hoggit/comments/3agi0m/all_the_stock_skins_for_all_the_dcs_modules/ All Flyable Aircraft Default Skins]
 
** [http://www.reddit.com/r/hoggit/comments/3agi0m/all_the_stock_skins_for_all_the_dcs_modules/ All Flyable Aircraft Default Skins]
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** [[DCS_editor_carrier_spawns|Carrier Spawn Behavior]]
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** [[DCS_editor_FAQ|Frequently Asked Questions]]
  
 
* '''Scripting Engine'''
 
* '''Scripting Engine'''

Latest revision as of 21:57, 18 November 2020


Summary

The DCS Mission Editor consists of a GUI to create mission scenarios for use within DCS. Users can create complex scenarios and game logic using the mission triggers. The game also utilizes the "Simulator Scripting Engine" which uses the scripting language of "lua" to achieve more complex mission designs that are simply impossible to create with the GUI mission editor and triggers.