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  • |fName= mist.flagFunc.units_in_zones ...flag true when the a required number of units are inside of the specified zones.
    4 KB (616 words) - 23:12, 13 April 2018
  • |fName= mist.flagFunc.units_in_moving_zones ...are inside of the specified zones which are attached to the specified zone_units.
    4 KB (634 words) - 23:12, 13 April 2018

Page text matches

  • |fName= mist.flagFunc.units_in_moving_zones ...are inside of the specified zones which are attached to the specified zone_units.
    4 KB (634 words) - 23:12, 13 April 2018
  • |fName= mist.makeUnitTable| ...ful for self-rescheduling functions- obviously, you only need to apply the UnitNameTable rules the first time a self-rescheduling function is run!).
    2 KB (237 words) - 10:44, 24 August 2021
  • |fName= mist.flagFunc.units_in_polygon ...ue when the a required number of units are inside of the specified polygon zone.
    3 KB (605 words) - 08:58, 8 November 2023
  • |name= Bomb in Zone ...y in a trigger zone. Returns true if the bomb is detected as flying in the zone.
    13 KB (2,114 words) - 09:01, 13 April 2018
  • |fName= mist.flagFunc.units_in_zones ...flag true when the a required number of units are inside of the specified zones.
    4 KB (616 words) - 23:12, 13 April 2018
  • |fName= mist.getUnitsInZones| ...e table unit_names that are inside any of the zones listed in the table of zone_names. |
    1 KB (160 words) - 00:12, 4 January 2021
  • |fName= mist.flagFunc.units_LOS ...ue when the a required number of units are inside of the specified polygon zone.
    4 KB (626 words) - 23:13, 13 April 2018
  • |fName= mist.getUnitsInMovingZones| ...able unitNameTable that are within a radius projects from the units of zoneUnitNames |
    846 bytes (95 words) - 22:59, 13 April 2018
  • |fName= mist.getUnitsInPolygon| ...table of units from the table unitNameTable that are inside of the polygon zone. |
    1 KB (151 words) - 23:08, 19 January 2023
  • * added mist.groupToRandomZone * mist.getAvgPos returns nil if no units found alive.
    11 KB (1,731 words) - 08:57, 13 April 2018
  • ...te the table "foundUnits" of any unit found within a sphere defined by the zone "town" local foundUnits = {}
    2 KB (219 words) - 23:40, 21 April 2023
  • |fName= mist.flagFunc.mapobjs_dead_zones ...when the a required number of world objects are dead within the specified zones.
    2 KB (272 words) - 23:22, 13 April 2018
  • ...when the a required number of world objects are dead within the specified zones. |r1N= zone
    2 KB (318 words) - 08:58, 8 November 2023
  • |fName= mist.teleportInZone| ...ports a group of the name groupName to a randomized point within a trigger zone. Teleports the group in its current condition. Destroyed vehicles will st
    3 KB (516 words) - 10:12, 7 July 2021
  • |fName= mist.cloneInZone| ...lones a group of the name groupName to a randomized point within a trigger zone. |
    3 KB (542 words) - 09:20, 11 February 2022
  • |fName= mist.respawnInZone| ...pawns a group of the name groupName to a randomized point within a trigger zone. |
    3 KB (547 words) - 04:43, 10 February 2022
  • |Unit performing mission as briefed. |No ordnance remaining other than gun / self protection munitions.
    24 KB (3,716 words) - 02:13, 1 June 2021
  • |example= The following code will deploy a smoke marker randomly inside a zone. :local zone = trigger.misc.getZone('myZone')
    2 KB (361 words) - 23:01, 3 June 2021
  • ...d destroy enemy armor, artillery, or otherwise mechanized units. As these units can pose a serious threat to BLUFOR FARPs and airfields as well as low fly ...ft and notify you via a mission message. If one of these targets of opportunity present itself, it is vital that it be shot down. If the aircraft is dest
    12 KB (1,982 words) - 09:33, 9 June 2019
  • *''Unit.getCallsign()'' function was added * ''Unit.getDescByName()'' function added
    4 KB (492 words) - 00:12, 12 April 2018

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