Envrioment:
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Mission Scripting
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Function:
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getObjectID
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Added with: 1.2.4
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Member Of:
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Unit
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Syntax:
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number Unit.getObjectID(Class Self )
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Description:
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Returns the runtime object Id associated with the unit. Every single object on the map is represented by a unique objectID value.
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Return Value:
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number
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Return Example:
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13777728
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Examples:
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Related Functions:
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Unit Functions: isActive, getPlayerName, getID, getNumber, getCategoryEx, getObjectID, getController, getGroup, getCallsign, getLife, getLife0, getFuel, getAmmo, getSensors, hasSensors, getRadar, getDrawArgumentValue, getNearestCargos, enableEmission, getDescentCapacity
Object Functions: isExist, destroy, getCategory, getTypeName, getDesc, hasAttribute, getName, getPoint, getPosition, getVelocity, inAir
Coalition Object Functions: getCoalition, getCountry
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Notes:
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If you ever serialized an object like a unit, weapon, etc it would be something like the following:
object = {
["_id"] = 13777728,
}
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