Difference between revisions of "DCS func isActive"
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| Envrioment: | Mission Scripting | ||
| Function: | isActive | Added with: 1.2.0 | |
| Member Of: | Unit | ||
| Syntax: | boolean Unit.isActive(Class Self ) | ||
| Description: | Returns a boolean value if the unit is activated. Units set to late activation would return false if checked by this function.
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| Return Value: | boolean | ||
| Return Example: | true or false | ||
| Examples: | |||
| Related Functions: | Unit Functions: isActive, getPlayerName, getID, getNumber, getCategoryEx, getObjectID, getController, getGroup, getCallsign, getLife, getLife0, getFuel, getAmmo, getSensors, hasSensors, getRadar, getDrawArgumentValue, getNearestCargos, enableEmission, getDescentCapacity
Object Functions: isExist, destroy, getCategory, getTypeName, getDesc, hasAttribute, getName, getPoint, getPosition, getVelocity, inAir | ||
| Notes: | |||