Difference between revisions of "DCS func getCallsign"
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Envrioment: | Mission Scripting | ||
Function: | getCallsign | Added with: 1.2.6 | |
Member Of: | Unit, Airbase | ||
Syntax: | string Unit.getCallsign(Class Self ) | ||
Description: | Returns a localized string of the units callsign. In the case of airbases the callsign of world airbases is defined by the game. Callsigns for units, farps, or ships can be specified by the user with the mission editor or scripting engine.
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Return Value: | string | ||
Return Example: | Uzi 11 | ||
Examples: | |||
Related Functions: | Unit Functions: isActive, getPlayerName, getID, getNumber, getCategoryEx, getObjectID, getController, getGroup, getCallsign, getLife, getLife0, getFuel, getAmmo, getSensors, hasSensors, getRadar, getDrawArgumentValue, getNearestCargos, enableEmission, getDescentCapacity
Object Functions: isExist, destroy, getCategory, getTypeName, getDesc, hasAttribute, getName, getPoint, getPosition, getVelocity, inAir | ||
Notes: | Callsigns differ between red and blue coalitions. |