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From DCS World Wiki - Hoggitworld.com
  • {{Template:DCS_server_funcs |par1= [[DCS_singleton_net|net]]
    747 bytes (98 words) - 22:51, 17 March 2022
  • {{Template:DCS_server_funcs |par1= [[DCS_singleton_net|net]]
    915 bytes (116 words) - 23:00, 17 March 2022
  • {{Template:DCS_server_funcs |par1= [[DCS_singleton_net|net]]
    893 bytes (110 words) - 01:14, 6 October 2022
  • ...properties. The scripting engine was developed primary to be used for A.I. control. This is the way to create more sophisticated behavior of A.I. units than i '''The document is actual for DCS: World 1.2.6.'''
    39 KB (5,456 words) - 00:25, 19 April 2018
  • {{Template:DCS_server_funcs |par1= [[DCS_singleton_net|net]]
    866 bytes (118 words) - 22:59, 17 March 2022
  • {{Template:DCS_server_funcs |par1= [[DCS_singleton_net|net]]
    924 bytes (120 words) - 22:59, 17 March 2022
  • {{Template:DCS_server_funcs |par1= [[DCS_server_gameGUI|net]]
    601 bytes (68 words) - 22:13, 3 July 2023
  • ...is best used as part of a game server to automate assorted administration functionality. Eagle Dynamics maintains documentation for this API in a file as part INSTALL/API/DCS_ControlAPI.html
    1 KB (202 words) - 23:15, 17 September 2021
  • {{Template:DCSscriptingClasses |cName= Controller
    1 KB (133 words) - 07:23, 17 March 2022
  • {{Template:dcs_funcs |par1= [[DCS_singleton_coalition|coalition]]
    7 KB (988 words) - 07:52, 20 March 2024
  • ...ers a more sophisticated method of monitoring and controlling a mission in DCS. ...S scripting engine functions. Additionally you are free to create your own functions. There are multiple ways within the mission editor to use scripting. See
    8 KB (1,299 words) - 00:12, 12 April 2018
  • {{Template:dcs_funcs |par1= [[DCS_singleton_coalition|coalition]]
    716 bytes (76 words) - 07:26, 17 March 2022
  • ...ls termed "Hands on Throttle and Stick" (HOTAS) to control various various functions, especially combat-critical ones, without taking the hands off the throttl == Control Stick ==
    60 KB (10,090 words) - 01:18, 17 November 2022
  • This page is focused on the DCS World F-16C module; see [[Falcon BMS]] for BMS related info. ...uilt into the Viper is a 20mm cannon as well as a multifunction radar. The DCS F-16C models a Block 50 aircraft with the new F110-GE-129 engine and the Co
    16 KB (2,656 words) - 15:27, 12 July 2021
  • |storelink=https://www.digitalcombatsimulator.com/en/shop/modules/dcs_uh1h_huey/ ...he 7 inch FFAR rockets in rocket pods, 7.62mm miniguns on flexible mounts (controlled by the co-pilot) and 7.62mm machine or miniguns for the side gunners.
    8 KB (1,390 words) - 21:39, 3 March 2019
  • {{Template:dcs_funcs |par1= [[DCS_singleton_trigger|trigger.action]]
    2 KB (234 words) - 20:41, 10 August 2023
  • --- All user modifications should go to $HOME\Saved Games\DCS\Scripts\Export.lua -- Data export script for DCS, version 1.2.
    39 KB (5,312 words) - 18:52, 1 June 2018
  • {{Template:DCSscriptingSingleton ...eton contains functions centered around two different but extremely useful functions.
    3 KB (402 words) - 06:37, 20 October 2023
  • |guidelink=https://www.mudspike.com/chucks-guides-dcs-f-a-18c-hornet/ ...it zu erreichen, bei optimalen Flugbedingungen annähernd Mach 1,8. Die in DCS nachgebildete Hornet ist ein Jet der US-Marine der im Los 20 ca. 2005 vom B
    221 KB (36,900 words) - 15:23, 20 September 2020
  • |guidelink=https://www.mudspike.com/chucks-guides-dcs-jf-17-thunder/ ..., with its first flight in 2003, only 17 years ago. The version we have in DCS is primarily a Block I with some Block II features: the removable aerial re
    12 KB (1,990 words) - 15:50, 7 May 2021

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