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- {{Template:DCS_server_funcs |par1= [[DCS_singleton_net|net]]747 bytes (98 words) - 22:51, 17 March 2022
- {{Template:DCS_server_funcs |par1= [[DCS_singleton_net|net]]915 bytes (116 words) - 23:00, 17 March 2022
- {{Template:DCS_server_funcs |par1= [[DCS_singleton_net|net]]893 bytes (110 words) - 01:14, 6 October 2022
- ...properties. The scripting engine was developed primary to be used for A.I. control. This is the way to create more sophisticated behavior of A.I. units than i '''The document is actual for DCS: World 1.2.6.'''39 KB (5,456 words) - 00:25, 19 April 2018
- {{Template:DCS_server_funcs |par1= [[DCS_singleton_net|net]]866 bytes (118 words) - 22:59, 17 March 2022
- {{Template:DCS_server_funcs |par1= [[DCS_singleton_net|net]]924 bytes (120 words) - 22:59, 17 March 2022
- {{Template:DCS_server_funcs |par1= [[DCS_server_gameGUI|net]]601 bytes (68 words) - 22:13, 3 July 2023
- ...is best used as part of a game server to automate assorted administration functionality. Eagle Dynamics maintains documentation for this API in a file as part INSTALL/API/DCS_ControlAPI.html1 KB (202 words) - 23:15, 17 September 2021
- {{Template:DCSscriptingClasses |cName= Controller1 KB (133 words) - 07:23, 17 March 2022
- {{Template:dcs_funcs |par1= [[DCS_singleton_coalition|coalition]]7 KB (988 words) - 07:52, 20 March 2024
- ...ers a more sophisticated method of monitoring and controlling a mission in DCS. ...S scripting engine functions. Additionally you are free to create your own functions. There are multiple ways within the mission editor to use scripting. See8 KB (1,299 words) - 00:12, 12 April 2018
- {{Template:dcs_funcs |par1= [[DCS_singleton_coalition|coalition]]716 bytes (76 words) - 07:26, 17 March 2022
- ...ls termed "Hands on Throttle and Stick" (HOTAS) to control various various functions, especially combat-critical ones, without taking the hands off the throttl == Control Stick ==60 KB (10,090 words) - 01:18, 17 November 2022
- This page is focused on the DCS World F-16C module; see [[Falcon BMS]] for BMS related info. ...uilt into the Viper is a 20mm cannon as well as a multifunction radar. The DCS F-16C models a Block 50 aircraft with the new F110-GE-129 engine and the Co16 KB (2,656 words) - 15:27, 12 July 2021
- |storelink=https://www.digitalcombatsimulator.com/en/shop/modules/dcs_uh1h_huey/ ...he 7 inch FFAR rockets in rocket pods, 7.62mm miniguns on flexible mounts (controlled by the co-pilot) and 7.62mm machine or miniguns for the side gunners.8 KB (1,390 words) - 21:39, 3 March 2019
- {{Template:dcs_funcs |par1= [[DCS_singleton_trigger|trigger.action]]2 KB (234 words) - 20:41, 10 August 2023
- --- All user modifications should go to $HOME\Saved Games\DCS\Scripts\Export.lua -- Data export script for DCS, version 1.2.39 KB (5,312 words) - 18:52, 1 June 2018
- {{Template:DCSscriptingSingleton ...eton contains functions centered around two different but extremely useful functions.3 KB (402 words) - 06:37, 20 October 2023
- |guidelink=https://www.mudspike.com/chucks-guides-dcs-f-a-18c-hornet/ ...it zu erreichen, bei optimalen Flugbedingungen annähernd Mach 1,8. Die in DCS nachgebildete Hornet ist ein Jet der US-Marine der im Los 20 ca. 2005 vom B221 KB (36,900 words) - 15:23, 20 September 2020
- |guidelink=https://www.mudspike.com/chucks-guides-dcs-jf-17-thunder/ ..., with its first flight in 2003, only 17 years ago. The version we have in DCS is primarily a Block I with some Block II features: the removable aerial re12 KB (1,990 words) - 15:50, 7 May 2021