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From DCS World Wiki - Hoggitworld.com
  • {{Mission Scripting |desc= Returns a table of the payload set for unitName in the mission editor. "Live" payload is not currently possible due to how the data is organized.
    509 bytes (62 words) - 22:58, 13 April 2018
  • {{Mission Scripting ...table of the payload for the specified group as defined in the the mission editor. "Live" payload is not currently possible due to how the data is organized.
    543 bytes (66 words) - 22:56, 13 April 2018
  • ...country. Group data table is in the same format as created by the mission editor. start_time number time in seconds after mission start time that the group will spawn in. If 0 the group will spawn immediat
    7 KB (988 words) - 07:52, 20 March 2024
  • |notes= In the mission editor this command is only available if certain unit types exist within the group See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    1,021 bytes (156 words) - 23:04, 28 October 2022
  • {{Mission Scripting ...ed vec2 coordinate within the specified zone as defined within the mission editor. If the optional variable innerRadius is given the random point will be ge
    1 KB (159 words) - 05:24, 10 September 2018
  • {{Mission Scripting ...group of the name groupName at its initial location as set in the mission editor. |
    1 KB (167 words) - 22:50, 13 April 2018
  • The mission editor UI generally displays frequency values in megahertz (MHz) while this comman See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    1 KB (166 words) - 21:49, 12 January 2024
  • ...: I have no idea what this is, but the value in the task with the mission editor is set to true, so it might be required. |notes= See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    2 KB (263 words) - 00:47, 21 October 2021
  • {{Mission Scripting ...p by the name groupName back to its initial location as set in the mission editor. '''Teleports the group in its current condition. Destroyed vehicles will s
    2 KB (211 words) - 23:06, 13 April 2018
  • ...omber formations to simultaneously bomb a given target. Within the mission editor this task also has tools for placing units in historic bomber formations. This task is also labeled as "WW2: Big Formation" in the editor, but it is functional with any aircraft assigned the ground attack task.
    1 KB (220 words) - 00:12, 12 April 2018
  • The mission editor UI generally displays frequency values in megahertz (MHz) while this comman See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    2 KB (193 words) - 21:56, 12 January 2024
  • ...This option is apparently not available for some reason within the mission editor. I don't know if it is actually functional or not. I need to investigate. - See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    2 KB (242 words) - 00:12, 12 April 2018
  • Within the mission editor the task role selection filters the list of valid attributeNames to be rele See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    2 KB (215 words) - 19:22, 30 July 2018
  • ...es to add a UI for changing your missions coalitions composition after the mission was created. Program for modifying localization with a mission.
    838 bytes (114 words) - 19:21, 22 May 2020
  • {{Mission Scripting ...he group. '''Group will spawn with the same task as defined in the mission editor.''' The optional variables define which units in the group will not be ran
    2 KB (330 words) - 23:11, 13 April 2018
  • .... With the 1.5 patch two of the values have different names in the mission editor. However the behavior is still exactly the same as before, its just labeled See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    2 KB (303 words) - 00:12, 12 April 2018
  • {{Mission Scripting ...wing tools. By default it will inherit as many properties from the mission editor as possible. Any valid entry for [[MIST markerAdd|mist.marker.add]] will be
    3 KB (551 words) - 22:38, 11 February 2022
  • name: Serves no purpose other than for readability in the mission editor See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    2 KB (266 words) - 05:04, 23 October 2021
  • In the mission editor this task is call "WW2 Carpet Bombing". This task is not limited to WW2 air |notes= See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    3 KB (417 words) - 23:38, 5 November 2021
  • ...named 'arty' to fire 20 shells into a zone that is defined in the mission editor named "killzone'. |notes= See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled within DCS.
    3 KB (404 words) - 08:20, 7 May 2021

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